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Thursday, August 2, 2012 - 12:49

Thanks makhrohn! I took your grayscale version and added the room names, hope that helps MCMic :)

Wednesday, August 1, 2012 - 14:58

Yeah, that's what left me unsatisfied with the final product... It needed some kind of UI to help the player piece together the events rather than just relying on textual information. But I only realized that late into the development, so that's how it ended up :(

Maybe someday I'll revisit this concept to make it more approachable, when I have the time.

As for the bug, thanks for pointing it out! That tile layer must have the wrong z-order, I'll push a fix to the repo ASAP.

Tuesday, July 31, 2012 - 09:13

Same thing here, I received the confirmation message but also an "access denied" further down on the page.

Monday, July 30, 2012 - 17:10

This is definitely the same error as for FLAT. Not sure wether you can do something about it or not. (And it seems that this is related to me not using pulse audio, so I guess it would run fine on an Ubuntu installation, which is the most popular)

Thanks for narrowing down the issue, I will try to see if there's any way to solve it from my end.

The only problem is due to the button's "clicks" sound being a lot delayed (it takes 1 to 2 seconds after the press to do the "click" sound). But it's only a minor problem after all...

Hmm, that's weird, it doesn't happen in any of my computers. I'll look into that as well.

In other news: the game is "done" :) I've added some background music and there's now a tutorial accesible from the main menu.

It also has a new name: Murderous Manor!

Monday, July 30, 2012 - 13:23

I've added more pervasive error checking (which I should have actually done from the start), could you please update your code and tell me if any error messages spit out? Thanks!

Monday, July 30, 2012 - 11:08

What do you guys think of the name "Clue Me In"? :)

Monday, July 30, 2012 - 07:45

More progress!

- Some "light effects" to improve the mood

- All character sprites done

- Sound effects

 

All I need to do now is put the finishing touches in the song for the game and create a tutorial, and then I'm done :)  Will probably push the final commit tonight and then I'll work on uploading some binary packages for all supported OSs.

Tuesday, July 24, 2012 - 11:45

Indeed it's a great name, I may end up using it, thanks qubodup :)

Some more progress: I implemented the weapon guessing, murderer accusation, and the endgame scene. It's now possible to "win" or "lose" the game.

 

Saturday, June 30, 2012 - 17:14

I decided to go with Allegro for my entry, so to get familiar with the library I've been working for the last few days on building some components I'll surely need for the game (spritesheet and tilemap mostly). I have just created a repo on github with what crummy, still-half-baked code I have so far, here's the link:

https://github.com/fabiorodella/LPC2012Game

For now there's only a project file for use on XCode / Mac OS X as that is my main development platform, but I'll add Windows and Linux projects soon.