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Friday, July 13, 2012 - 10:05

Are those nodes drawn manually? Or are you drawing them on an overlay that then your engine translates to paths for NPCs?

 

What I'm doing for my editor is something like that... it's very simple really, it's just generates a script with coordinates... something fancier would be to implement some path finding algorithm to let lose some NPCs, but time is short! The simplest one is just to walk randomly and respect collisions, but that generates weird results.

Friday, July 13, 2012 - 01:16

Just do what I do: contact the author and let him know about your intentions, talk about the license, the way to credit his work, modify it and redistribute it. Even if the license tells you those things already.

If not, it's as simple as having all your game's assets accesible on the same folder, with some txt's with the license and agreements... your binaries and code are a separate thing. You're just separating what's commercial and secret from what's free and open. And nooned can complain you're trying to pass others' art as your own.

Tuesday, July 10, 2012 - 13:08

Also be sure to not be dependant on libraries that are not open source!

Monday, July 9, 2012 - 08:53

I still have to decide where my game's story goes, the name will follow that... and I still need a cat character for my game... I have this one http://untamed.wild-refuge.net/images/rpgxp/discworld/greebo.png . I contacted the author, but I'm still waiting for a response :(

@cemkalyoncu your game looks like it'll be a tower defense kind of game? If that's the case, I believe it'll be the first to make that combination with this RPG style!

Monday, July 9, 2012 - 00:30

Yeah... I need a cat for mine... u_u

Monday, July 9, 2012 - 00:08

Nooo, one general thread would be confusing, because all snapshots potentially look alike... not like the artwork one, where each project looked different.

Sunday, July 8, 2012 - 23:17

Yes, it's a fact that it helps you to get motivated, even if you don't get any feedback. Maybe I'll start posting tomorrow :)

 

Tuesday, July 3, 2012 - 12:25

OK, so in the end it's better that I just start clean and code just for the game... my "libraries" are not that big anyway. What I coded before was for 2D platform games, so that code doesn't work with this contest.

To release publicly a library is too much extra work for so little code anyway :)

Well, back to work!

Monday, July 2, 2012 - 21:28

Ok, to clear it, the source will be available. It's like I was using third-party libraries, but I'm the third party. So I just want to point the libraries' source to another place, even though it's all my work... like fake-branding.

But eitherway, if that can't be done, I guess I'll just melange everything...

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