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Friday, November 2, 2012 - 06:42

for the gameapigame and gameapi-code repos, I've added new stuff to the lib, but the game is still exactly the same as in the contest entry. The lib gets developed more actively than the game itself.

Sunday, July 22, 2012 - 19:40

hmm, guess it's time for another screenshot. Now added some skeletons, and changed the text display.. Now only displaying hp.

 

Thursday, July 19, 2012 - 21:34

the repository address is: 

git clone git://git.code.sf.net/p/gameapigame/code gameapigame-code

and of course to make it work, the GameApi lib is needed, which you'll find in another repo: (most of this was the code that was available before contest)

git clone git://git.code.sf.net/p/gameapi/code gameapi-code

The sourceforge page is: https://sourceforge.net/p/gameapigame/

and for the library: https://sourceforge.net/p/gameapi/

some new battle screenshot...

Thursday, July 19, 2012 - 21:34

the repository address is: 

git clone git://git.code.sf.net/p/gameapigame/code gameapigame-code

and of course to make it work, the GameApi lib is needed, which you'll find in another repo: (most of this was the code that was available before contest)

git clone git://git.code.sf.net/p/gameapi/code gameapi-code

 The sourceforge page is: https://sourceforge.net/p/gameapigame/

 and for the library: https://sourceforge.net/p/gameapi/

Thursday, July 19, 2012 - 20:02

a

Thursday, July 19, 2012 - 15:49

I added some more monsters and new levels...

Sunday, July 15, 2012 - 05:44

RainyMirror: It just loads existing font from the system. (seems to be /usr/share/fonts/truetype/freefont/FreeSans.ttf in ubuntu..) Just need to figure out if the same font is available in all linux boxes, or how to find proper replacement on systems that does not have it. (might mean that the game looks different on different boxes depending on which font is available -- maybe I'll add a commandline switch to choose the font for the game)

madmarcel: I was thinking of leaving them as letters. fonts are pretty good content that is widely available in linux boxes. 

Either way, still some problems getting the enemies to move properly...

Saturday, July 14, 2012 - 15:40

Things doesn't always go as planned, and the following screenshot is perfect example...