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Thursday, August 16, 2012 - 12:02

I should probably note that for BitBrawl the binary I posted is jus a binary. You need to run it in the same folder as all the assets (which are in the tarball in my submission or my git repo), otherwise it will just crash when it cannot find the assets.

Wednesday, August 15, 2012 - 10:27

Sorry about that! You know how it is: when you're on a tight timeline, things like good error messages are lower priority ;)

I've added some smarter error messages to a lot of the possible culprits. Could you try building HEAD for me and see what you get?

Thanks :)

Tuesday, August 7, 2012 - 18:06

Binaries from Ubuntu 11.10 (likely to work on 12.04 and Debian testing):


sudo apt-get install libsdl1.2 libsdl-image1.2 libsdl-mixer1.2 libsdl-gfx1.2 libsdl-ttf2.0 libffi6 libjson0 libgmp10

Let me know if you have any issues by adding a ticked on GitHub.

Monday, August 6, 2012 - 20:21

LPC is over, but development continues. Today I was reminded about SDL.displayFormat! Wow I'm dumb for not having remembered that. So, the latest HEAD runs at < 10% CPU usage on my system now instead of ~60%


Monday, August 6, 2012 - 10:01 My LPC entry was written in Haskell.

The code is a bit hacky right now, but I plan to clean it up and also do future game development in Haskell.

Monday, July 30, 2012 - 17:28

Wow, I really fell behind on blogging this.

Many more features, much more content. In fact, I've hit feature-freeze and got about as much done as could be expected.

I have a Makefile with build instructions in the README set up now. Because of version issues, the build instructions currently suggest installing all Haskell dependencies using cabal, but most of them have new enough versions in APT (Hipmunk being a notable exception).

Wednesday, July 25, 2012 - 20:20

This is my current COPYING file:

Is that sufficient?  I have the GPLv3 listed, as well as the art/font licenses.

You're not actually requiring the ugly source-file-giant-comment-header-license thing, are you?

Monday, July 23, 2012 - 10:54

shirish: nope, not browser-based, written in SDL&Haskell :)

Monday, July 23, 2012 - 10:04

I was told in IRC submit form should go up hopefully Tuesday this week.

Monday, July 23, 2012 - 10:01

shirish: no, not an MMO, but multiplayer yes. I plan to add bot AIs for single-player combat, but that will likely not get done before LPC ends. So, multiple players all on one PC (on the same keyboard, or with different keyboards is better, just not using overlapping keys).

Support for multiple gamepad and "single-player-mode" bots will likely come after LPC, and networking may happen if there's interest.