Well, this is nearly the tightest one can get while keeping the letters' shapes and style (even then, look at what I had to do with a and e...)
I had to change the style somewhat for i/j/l so they'd look a bit different from each other and the capital I, and g/y so that g doesn't look exactly like 9).
P.S. The font did gain an extra pixel of height below the baseline, though.
How about this? (CC0). I made some changes in comparison with MoikMellah's original, but it's still (almost) the same thing with (almost) the same proportions.
First of all, it provides an ambiguous dark color (#1) that works well with reds, blues and grays. The other palettes don't have one that works as well, which makes reducing contrast quite hard to do without turning the darkest color into black.
Secondly, it covers the important colors a whole lot better. Instead of wasting space on rarely-used purple or turquoise colors, DB's palette provides a better range of hues that matter. The C64 palette is also quite good at that, but not the other palettes.
Oh, and now I'm finding that it still misses some tiles. Expect an update soon.
We don't really get a lot of art like that here. ;-)
Before any arguments on using a "trademarked word" appear:
http://www.dict.org/bin/Dict?Form=Dict2&Database=*&Query=adobe
"adobe" is a real word, which refers to a kind of brick.
Well, this is nearly the tightest one can get while keeping the letters' shapes and style (even then, look at what I had to do with a and e...)
I had to change the style somewhat for i/j/l so they'd look a bit different from each other and the capital I, and g/y so that g doesn't look exactly like 9).
P.S. The font did gain an extra pixel of height below the baseline, though.
Well, then you save the image in your browser.
How about this? (CC0). I made some changes in comparison with MoikMellah's original, but it's still (almost) the same thing with (almost) the same proportions.
Very nice! Kinda reminds me of Golden Axe.
"Inchest all"?
Very nicely drawn. I can really imagine these serving as background objects or something.
Now, I have to say, as I'm trying to make this work with other palettes (EGA, C64, NES...), that DawnBringer's palette is quite well-made.
http://i.imgur.com/z5tvASJ.gif -- grafx2's analysis of DB's palette.
First of all, it provides an ambiguous dark color (#1) that works well with reds, blues and grays. The other palettes don't have one that works as well, which makes reducing contrast quite hard to do without turning the darkest color into black.
Secondly, it covers the important colors a whole lot better. Instead of wasting space on rarely-used purple or turquoise colors, DB's palette provides a better range of hues that matter. The C64 palette is also quite good at that, but not the other palettes.
Oh, and now I'm finding that it still misses some tiles. Expect an update soon.
Well, that's what this was inspired by, indeed. More exactly, the second game, "Fire 'n Ice".
Edit: fixed the title.
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