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Thursday, August 5, 2021 - 11:32

Generally speaking, yes. There's nothing wrong with slow speeds, but they probably won't look right for most powers. But I could imagine a slow-moving magical orb that could use a speed < 8.

The problem with extremely fast speeds is that the power's hitbox may be moving so fast that it passes right "through" potential targets.

Also, another way of thinking of power speed is "the power will move X tiles per second, where X is the speed".

Thursday, August 5, 2021 - 11:07

Yes, that's right.

Wednesday, August 4, 2021 - 11:40

In Tiled, each tileset has a single tile size. For the "base" part of flare-game's tilesets, we use 64x128 tiles. The "wall" tiles use that entire space, but smaller tiles will use the bottom 1/2 or 1/4. For tiles bigger than 64x128, there are two options. Either slice them into 64x128 chunks, or create a separate tileset for the larger size. For example, the dungeon stairs tiles are in their own tileset with a 256x256 tile size.

If you're creating your own tilesets in Tiled, I recommend looking at flare-tiled-tools. This extension adds an export format to Tiled for Flare's tileset definitions.

Tuesday, August 3, 2021 - 10:18

I messaged m7600, the author of that page, to let them know.

In the meantime, there is also this page, which also covers creating a map for Flare. The only difference is that tutorial doesn't use flare-game assets.

Friday, July 16, 2021 - 15:42

Making the statue a boss would be interesting. I'm not that great with Blender, but I might try animating the model at some point.

Friday, July 16, 2021 - 15:37

Yes. There are 3 redesigned maps/quests along with Ardwen's Ring. There is also the addition of Mushrooms as a crafting resource, with 4 new potions that can be crafted. The "Game Updates" section of the release notes summarizes what's new for players: https://github.com/flareteam/flare-engine/blob/master/RELEASE_NOTES.txt#...

Friday, July 16, 2021 - 14:28

(FYI is short for "For your information")

Yes, Ardwen's Ring is the only new unique piece of equipment. I was redesigning the Family Crypt quest and thought it would be a good idea to have a guaranteed unique item for players early on. All the other unique items have a random chance of dropping.

No concrete plans for new content, but I want to use the old ruins tileset (https://opengameart.org/content/old-ruins-tileset) in something. New map(s) would likely mean new bosses with their own unique item drops. But all this is for after 1.12 releases.

Friday, July 16, 2021 - 13:52

FYI, Ardwen still can drop the gloves, but the ring is a 100% chance to drop.

Here's a list of all the unique items that bosses can drop (in order of appearance):

  • Krolan's Hammer
  • Goblin Branch
  • Ardwen's Gloves
  • Ardwen's Ring
  • Blood Tunic
  • Dark Steppers
  • Seagate's Tri-pants
  • Amir Blade
  • Huntsman Bow
  • Greed Cowl
  • Battle Leathers
  • Escape Boots
  • Mez's Wraps
  • Lost Totem
  • Mog's Axe
  • Guardsman Cuirass
  • Inferno Pendant
  • Alchemist's Skirt
  • Metzger's Battlemace
  • Fleshband
  • Soulband
  • Underworld Cloak
  • Underworld Platemail
  • Underworld Boots
  • Underworld Armguards
  • Underworld Greaves
  • Underworld Tome
  • Underworld Blade
  • Underworld Bow
  • Underworld Sceptre
Thursday, July 15, 2021 - 11:18

Looks like having a melee_range > 1 causes Rakk's AI to freak out when around the pillars. Rakk's has a short-range ice attack, and I was trying to get it so that it triggered when the player was a little outside the typical melee range. But I guess this also breaks Rakk's more standard physical melee attack, so I'll just set the melee_range back down to 1.

Wednesday, July 14, 2021 - 11:36

If you got 1.12rc1, the process should be the same for gettng 1.12rc2.

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