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Friday, July 20, 2012 - 22:20

Radomir, thank you! I will be using this for sure. :D

Thursday, July 19, 2012 - 23:25

Hi kintantee. Glad you asked! I have made some progress. Lots of details on my blog. The gist of progress since my original post:

  • Added a simple NPC entity with a simple dialog for speaking.
  • Added a simple collectible entity -- which is not yet collectible. That's my goal for tonight.
  • New look for main player sprite.
  • Player walks faster, and can run by holding Shift.
  • Lots of under-the-hood changes to help with giving the game a nice polished look and feel.

There is still a very long way to go, but I'm sticking with it. Even working during my commute to/from work, and losing sleep because I work on it all night into the early morning hours. I will take next Monday off, I think, for a nice long weekend to solely progress on this project. :)

I have a basis for a story in place, I hope I can finish as much as I have planned, but it will be tight. I'm going to need more NPC sprites... I've contacted the author of the sprite I am currently using, and he has generously agreed to lend some of his free time to adjusting sprites if I can do a few rough frames for each one. I just want to keep consistency, because it's important.

That's really it for now! Again, you can follow my blog for a lot more details, as it's updated daily. You can also keep an eye on the snapshot, since it is also updated daily.

Oh right, before I forget! I also came up with a name: Neverwell Moor. I'll update the thread title and original post with that. :D

Monday, July 16, 2012 - 22:38

I see, thanks. That's normal. :P

Monday, July 16, 2012 - 16:48

Done! Added "HTML5" to the thread title. Sorry it seems that I'm intentionally vague. Truth is I don't have any plans for this project, so I can't tell you exactly what kind of game it will be. It might resemble something like Secret of Mana or Legend of Zelda... Or maybe Harvest Moon... Or... Who knows! :) Definitely no immediate plans to make it multiplayer, though that is easily at my disposal.

I will be working on a story, game mechanics, title, etc. during the remaining two weeks. But everything I have for this project is already on the table.

I hope that clears up at least a few things.

Cheers!

Monday, July 16, 2012 - 15:57

Thanks for the early feedback!

shirish: It's a browser-based game. Purely HTML5.

qubodup: Not clear whether the slow movement is unpleasant because it's an actual performance problem, or because the character moves at roughly 90 px per second. If it's an actual performance problem, there is A LOT of work that can be done in that area. And knowing the specifics of the machine/OS/browser used would be helpful in that case.

But if it's just because 90 px per second feels kind of slow ... yeah, it does. That's just part of all the game mechanics that I haven't touched yet (sadly).

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