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Friday, September 7, 2012 - 02:38

FYI, the git repo has moved since the coding competition ended. The new location is: https://bitbucket.org/parasyte/neverwell-moor/ I've also updated the original post with the new link.

Saturday, August 11, 2012 - 16:56

Murderous Manor has a fireplace. It looks like the logs from the Fishing/Farming set, with a brick frame. There's no fire to go with it, though! You might be able to adapt some of the magic spells from the LPC assets to create an animated fire for it...

Saturday, August 11, 2012 - 16:42

I have a hanful of bugs to report for the version Nushio uploaded. :)

  1. The error console shows that the game is trying to load "audio/04.%20se;a.ogg" and fails. Probably because of the semicolon in the file name.
  2. After cut scenes, there is an error, "cannot call method `call` of `undefined`" in crafty.js.
  3. When you enter the King's room, press R before the text appears. See screen shot...

 

Friday, August 10, 2012 - 12:40

gr3yh47: git is only case-insensitive when the underlying file system is.

Monday, August 6, 2012 - 12:07

Hi again! I replaced the embedded Pyglet with 1.2.1 alpha 1 (and last night updated to Mountain Lion, anyway) and I'm happy to report the game starts up, and runs great.

I ended it with not fitting in. hehehe

Sunday, August 5, 2012 - 19:03

Hi malachite, sadly does not run on OS X Lion due to a problem with the included Pyglet: http://code.google.com/p/pyglet/issues/detail?id=438

Sunday, August 5, 2012 - 18:26

Very helpful video series! Thanks

Saturday, August 4, 2012 - 18:00

Ahhh, got it! I haven't tried it on a VM, but I would not be surprised if it takes a while to load the map in the titlescreen background. It's fairly large! That could also be a problem when exiting buildings, since it has to load the large map each time.

Thanks :)

Saturday, August 4, 2012 - 06:38

Neverwell Moor. HTML5, on the web: http://parasyte.kodewerx.org/projects/lpcgame/

Saturday, August 4, 2012 - 06:29

It's in a very silly spot. You were close. :P

Anyway, I posted my postmorten to my blog today: http://blog.kodewerx.org/?post=29

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