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Tuesday, September 21, 2021 - 11:54

If I click the link "this contribution." I get a message that says "You are not authorized to access this page" even though I am logged in. Please provide a correct link.

Sunday, September 19, 2021 - 20:35

Please provide the background texture.

Sunday, September 19, 2021 - 20:28

Even if I log in at bitbucket, I get a message saying, "We can't let you see this page". Can you post the metadata some other way please?

Monday, August 23, 2021 - 14:32

The "Overview" link doesn't work.

Monday, August 23, 2021 - 12:39

Umm...both the preview and download are a black square. Please fix it.

Wednesday, April 1, 2020 - 01:52

If he doesn't respond, you can narrow down which "bart" if you provide his profile url (right-click Bart then "Copy Link Location" or "Copy link address").

Saturday, February 22, 2020 - 14:28

Hi, I wanted to let you know that Voxelands, a Minetest fork uses this for the latest version of the mainmenu music!

Friday, August 10, 2018 - 20:52

I really like the look of this, so I did some work to make it usable for my engine github.com/poikilos/mgep.

  • placed on 32x32 tiles without reducing the size
  • added open version of chest
  • added table holder for vial, plus foreground layer (and a wall holder which looks more medieval)
  • arranged similar types of items in rows
  • placed each food within the tile in such a way that each could be overlayed onto the plate tile
  • The (2) 32x64 items are placed at top left, and (3) 64x32 items on bottom left, for easily locating them when coding
  • kept palettes for future use (in one square at bottom right)
  • placed each sitting item within the tile using imaginary center of bottom so when placed side by side they look visually parallel
Saturday, July 14, 2018 - 16:23

I'm using this in my rapid development game engine for pygame (WIP):

  • made this into a normalized 32x32 atlas
  • arranged all 32x32 stuff to fit atlas, including the golems (I know about RPG Enemies Updated, but I like the art style of your batch_one_0 golems though I had to edit them to fit the grid)
  • made the walls fit correctly into the grid
  • added several traps, mechanisms, and obstacles
  • added stairs
  • added several styles of floors
  • added cracked and bombed overlays for floor and door, and overlay for character walking under door, and mask for falling into bombed hole

For more additions and changes see: Underworld Load comprehensive top view RPG tileset 32x32 some 16x24 16x16

Sunday, January 24, 2016 - 11:59

Updated links:

Blender 3D Model Repository: http://www.blender-models.com

Ryzom assets: http://atys.wiki.ryzom.com/wiki/Category:Ryzom_assets