Game has really simplistic, but catchy style. In some way it feels more towards star ocean from snes. But it's of course unique :)
I hope that in after-lpc-life client will get a new interface so it will differ from TMW Clones, (different approach to life bars?) npc dialog boxes could be redesigned in a way that will look more rpgish style, not a football-manager-game style. Maybe certain items (like skills button/smilies) should be unlocked after completing some sort of newbie quests? So new player won't be overloaded with a little bit complicated menu, but will be slowly introduced to game mechanics in a friendly, active way, not asking players or searching information on game wiki.
So far you've made nice progress, can't wait to play it!
Game has really simplistic, but catchy style. In some way it feels more towards star ocean from snes. But it's of course unique :)
I hope that in after-lpc-life client will get a new interface so it will differ from TMW Clones, (different approach to life bars?) npc dialog boxes could be redesigned in a way that will look more rpgish style, not a football-manager-game style. Maybe certain items (like skills button/smilies) should be unlocked after completing some sort of newbie quests? So new player won't be overloaded with a little bit complicated menu, but will be slowly introduced to game mechanics in a friendly, active way, not asking players or searching information on game wiki.
So far you've made nice progress, can't wait to play it!