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Wednesday, February 3, 2016 - 18:31

It's called Little Fluffy Cloud, though I am only a contractor (third party at that). Not a full employee

Tuesday, February 2, 2016 - 19:10

As I previously mentiond I unfortunately do not have time to work on this project anymore, so improvement or changes to the texturing will have to be passed on to someone else. I will place the current texture on your most current file if you will share that, but I will not be avaliable to do much more than that.

I did upload the model in my last comment that has the proper file (It has all the current progress I had made on this model.) if you do not want to share your file you can use that one,

I have done what I can to make it poltergist free, though I will give a disclaimer that I am not a full fleged exorcist and can not verify that beings are not still haunting it. (8D 

Tuesday, February 2, 2016 - 14:57

Ok, I finally see, this is not the correct file. Some how both of these files ended up with the exact same name, I apologize for this mix up. 

Have you gotten very far into working on his hair? If so then you can send me the most current file and I will repair the textures immediantly. 

Here is the proper file, but again if you have already gotten ahead just send me the most recent file and I will get the textures set up properly. 

Tuesday, February 2, 2016 - 13:53

To fix the texture could you send me a link to the file you have? 

Tuesday, February 2, 2016 - 11:03

So just to be sure, have we solved all the issues with the file; or is there still points you'd like to address? 

Saturday, January 30, 2016 - 23:45

Alright, first off it's nice to meet you Chris_M_The_Game_Dude. 

Now into your conundrums involving the transfer of the file. 

So first the number of polygons on this model are in fact perfectly normal as this modle has just come out of sculpting (the hefty vert count is required when sculpting) and has not yet undergone any of the normal low poly adaptations this is the high rez version. My intention was to use baked maps and decemination, as opposed to retop, deform mesh, or proxy mesh techniques that way the texturing could be done prior to the low poly process. I can give any information you may requirte to complete that process, I would have liked to finish that before handing over the file, but my time has been rather severly snatched from me by this studio. 

 

As for the textures I confess to not knowing the culprit behind the images not being included (or not being able to be extracted), so I will require assistance in getting to the bottom of it. If that is alright with you I have some inquires about the file you have recieved.

-Is this the same file you have? https://drive.google.com/open?id=0B9Jpy0Zl8L5BSVJqT2ZCcnlTQ28

If it is then;

-What is the date in the title of the file?

-What is the number following the date?

-How big is the file?

-When loaded is the file in the camera angle, or front view, and how many windows display the 3d viewport?

 

Lastly could you give me some more information about the flaw with the hair systems? I can take a shot in the dark at what may be the issue, but it would be helpful to get more information for a more targeted assesment.