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Wednesday, January 8, 2014 - 09:32

Haha you're right, it kinda does. Thanks :)

Thursday, January 2, 2014 - 05:28

Thanks!

Wednesday, December 11, 2013 - 12:19

MikeeUSA: Hey, thanks.

I haven't tried to make audio hardware work on Linux in years, and back when I did, it was nightmare. AFAIK most mainstream audio hardware manufacturers have a bad history with regards Linux support (MOTU comes to mind). But there's plenty of people making good recordings and mixes on Linux, so ask over at http://linuxmusicians.com for some guidance.

Regarding noise, copyc4t is right that any decent audio interface will have a decently low noise level.

With a USB interface, the only actual sound transference is from your instrument (and perhaps an effect pedal, etc) into the interface. After that, it's all digital data. So, for an interface to add unacceptable noise to a signal (where you're sure the noise isn't coming from your bass or whatever you have plugged into the interface input) would be an extremely rare thing. Something I'd expect only from a really bad quality piece of hardware, or maybe a mismatch in input voltages, bad cable somewhere in the input, etc.

Also, since you're both looking to make crunchy/distorted sounds and are concerned about noise, keep in mind that any ground/static/room/etc noise that does get into your interface during recording will then likely be amplified by your fx processing. So, make sure cables are good, inputs and outputs match, instrument's electronics are good, and no air currents (from air conditioner, room fans, open windows, etc) hit your guitar/bass pickups or vocal mics, because acceptable background noise can become unacceptable (too high) after amplifying things with a distortion gain or whatever.

Finally, with regards to both noise and the 24-bit thing copyc4t mentioned: Even though 24-bit is desirable for lots of processing like copyc4t said, a 24-bit recording is not really desirable if you're in a noisey setting. Recording to 24-bit in a noisey room will just catch more noise. If a dynamic range of 96dB (what 16 bit recordings have theoretically) between high and low is already yielding you background noise problems, then adding 8 bits of dynamic range down (which is what 24-bit does) will only grab more noise from your mic. In any case, this is a longer discussion that's probably overkill for what you're trying to do! :D. But at least you now have some terms and concepts to google. BTW I recommend http://www.gearslutz.com/board/ for hot debates on all these topics.

Wednesday, December 11, 2013 - 00:25

This is clipping badly, though.

For your next recordings, keep in mind that dirty grungy distortion (or distortion of any kind) is achieved properly by effect processors (either hardware or digital plugins), which produce harmonic distortion by doing dynamics processing of the signal, just like guitar amps/pedals do. And make sure not to let your audio exports clip (for basics, you could just look at the amplitude meter and make sure it never goes red :D)

Wednesday, December 11, 2013 - 00:03

Pretty good!. The intro has a Bartokian feel, which I love.

BTW, you have a typo in the "fantasty" tag name. :)

Tuesday, December 10, 2013 - 23:50

It's looking great.

Putting the whole source for a complete game you passionately made is understandably scary. But even if you don't do it, it'd still be nice to read at some point in the future about what approaches to took for solving certain problems (entity spawning, server-client synchronization, camera, etc.).

Also, one idea for getting started with open sourcing your code, is to get in the habit of programming in little composable and generic (as in reusable) modules (or whatever you call the small pieces of your system that handle specific concerns). That way, even if the whole game source is too messy for a public audience, you could start by releasing just one of the modules you're using for certain functionality of the game (i.e. collision management, etc.) It'd be a lot easier to handle (and get something productive out of) harsh criticism on a small and specific part of your game's source, than it'd be to handle generalized criticism about the game's full source.

Anyways, good job so far!

Friday, September 27, 2013 - 10:12

Thank you folks!

Tuesday, July 9, 2013 - 06:28

Ah. Good to know. .o/

Tuesday, July 9, 2013 - 06:25

Thank you :D

Tuesday, July 9, 2013 - 06:24

Thanks, brother. I'm glad you like it.

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