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Thursday, May 18, 2017 - 18:36

hi. i tried to develop game about merchant too and i created my own algorithm/formula. maybe it can help.

so my formula need several variables.

- charm(your charisma and haggling skill)

- customer knowledge(customer awareness about item price)

- customer priority(you can overcharge customer if they really need it)

- expectation(customer price expectation, how they value your item)

- base price(item base price)

- price(your price lable)

first calculate customer price expectation

  expectation = base price * ( 1 + charm - customer knowledge)

and then calculate if your price lable is acceptable or not

 isBuying = priority + ((expectation - price)/expectation)

priority value is between -0.5 and 1.0, if isBuying value greater than 0, customer will buy it.


i use spreadsheet to make tweaking the variable easier. you can use this entire formula or change whatever you need. i hope it can give you inspiration

Thursday, May 4, 2017 - 15:28

please take care of yourself. working as indie game developer is quite hard. mental and physical exhaustion isn't uncommon. i too had a little mental and health problem because of work.

i am glad you keep going.

Tuesday, June 28, 2016 - 08:49

i have several example of ancient currency for inspiration

1. denarius/denarii /dinar/dinara (based on roman currency)

2. drachma/derham /dirhm/ dram (based on greek currency)

3. rupee/ rupaya/ rupia (based on indian currency)

you can create new currency by changing vocal from that example

Friday, June 24, 2016 - 11:49

thanks for sharing. even im not sure if i can fully develop it.

Thursday, June 23, 2016 - 12:58

i have some ideas:
-vendor mechanic - make a deal with local craftman to provide daily supply item. you help local craftman to sell their craft. gain profit from revenue split. by helping local craftman you can unlock better item.
-shop speciality mechanic - weapon shop, armor shop, magic shop, potion shop or jack-of-all-trade. give player bonus if they choose specialty. such as attract rich buyer or master craftman.

oh, can i use your game design to create my own game?

Wednesday, June 1, 2016 - 09:48

what game engine do you use for this project?

Saturday, May 14, 2016 - 11:20

i know that feel. i had to use irrlicht for almost 3 years because my laptop cannot run unity or unreal

Thursday, May 12, 2016 - 12:27

ouch! dat frame per second. is the problem your game or your recording software?

Tuesday, May 3, 2016 - 02:39

cool. we can use this as brainstorming tool

Tuesday, May 3, 2016 - 01:58

but some of your screenshot use torque3D