priority value is between -0.5 and 1.0, if isBuying value greater than 0, customer will buy it.
i use spreadsheet to make tweaking the variable easier. you can use this entire formula or change whatever you need. i hope it can give you inspiration
please take care of yourself. working as indie game developer is quite hard. mental and physical exhaustion isn't uncommon. i too had a little mental and health problem because of work.
i have some ideas: -vendor mechanic - make a deal with local craftman to provide daily supply item. you help local craftman to sell their craft. gain profit from revenue split. by helping local craftman you can unlock better item. -shop speciality mechanic - weapon shop, armor shop, magic shop, potion shop or jack-of-all-trade. give player bonus if they choose specialty. such as attract rich buyer or master craftman.
oh, can i use your game design to create my own game?
hi. i tried to develop game about merchant too and i created my own algorithm/formula. maybe it can help.
so my formula need several variables.
- charm(your charisma and haggling skill)
- customer knowledge(customer awareness about item price)
- customer priority(you can overcharge customer if they really need it)
- expectation(customer price expectation, how they value your item)
- base price(item base price)
- price(your price lable)
first calculate customer price expectation
expectation = base price * ( 1 + charm - customer knowledge)
and then calculate if your price lable is acceptable or not
isBuying = priority + ((expectation - price)/expectation)
priority value is between -0.5 and 1.0, if isBuying value greater than 0, customer will buy it.
i use spreadsheet to make tweaking the variable easier. you can use this entire formula or change whatever you need. i hope it can give you inspiration
please take care of yourself. working as indie game developer is quite hard. mental and physical exhaustion isn't uncommon. i too had a little mental and health problem because of work.
i am glad you keep going.
i have several example of ancient currency for inspiration
1. denarius/denarii /dinar/dinara (based on roman currency)
2. drachma/derham /dirhm/ dram (based on greek currency)
3. rupee/ rupaya/ rupia (based on indian currency)
you can create new currency by changing vocal from that example
thanks for sharing. even im not sure if i can fully develop it.
i have some ideas:
-vendor mechanic - make a deal with local craftman to provide daily supply item. you help local craftman to sell their craft. gain profit from revenue split. by helping local craftman you can unlock better item.
-shop speciality mechanic - weapon shop, armor shop, magic shop, potion shop or jack-of-all-trade. give player bonus if they choose specialty. such as attract rich buyer or master craftman.
oh, can i use your game design to create my own game?
what game engine do you use for this project?
i know that feel. i had to use irrlicht for almost 3 years because my laptop cannot run unity or unreal
ouch! dat frame per second. is the problem your game or your recording software?
cool. we can use this as brainstorming tool
but some of your screenshot use torque3D
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