Thanks Julius. Yes it does look like they did a pretty decent job. I recognize a lot of the icons when I search "fantasy", for example. Wikimedia Commons might be another good place to store such images, but it would be a lot of work to transfer them over.
In a fantasy setting there are often plenty of assets available for the good guys, but not so many for the villains of the story: the orcs, goblins, trolls, ogres, and so forth. So my challenge suggestion is:
Monster Village -- Create assets for filling out and populating a crude village of evil goblinoids and their cohorts.
These are actually quite nice for use with a low poly-type game.
Very nice. I'm wondering if the shield is specific to a particular Greek city-state?
I just copied the page title into the next empty collected art slot, then hit . Thanks for fixing it, by the way.
I'm able to add other items just fine. Maybe it was just a glitch?
Very nice! Thanks for posting these.
I ported this to the NWN2 game engine. It work very nicely. Thanks for making this available.
python + libtcod
For example:
http://www.roguebasin.com/index.php?title=Complete_Roguelike_Tutorial,_u...
python is a widely used scripting language, so it can be employed for other projects. It is used in Blender, for example.
Thanks Julius. Yes it does look like they did a pretty decent job. I recognize a lot of the icons when I search "fantasy", for example. Wikimedia Commons might be another good place to store such images, but it would be a lot of work to transfer them over.
Excellent work.
In a fantasy setting there are often plenty of assets available for the good guys, but not so many for the villains of the story: the orcs, goblins, trolls, ogres, and so forth. So my challenge suggestion is:
Monster Village -- Create assets for filling out and populating a crude village of evil goblinoids and their cohorts.
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