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Thursday, February 17, 2011 - 13:35

Puuh, maybe I'll make some more, but that would be quite a lot of work... For an old one a texture redo might work, but for a female, I'd have to make a whole new model. I'll think about it.

But I'm glad you like it.

Well I added a normalmap, although it doesn't show up as much as I hoped. Also I fixed most seams.

Thursday, February 17, 2011 - 09:57

Ok, here's a wip render. Apart from the seams I think the ears need some rework and the face in general doesn't fit the character of a centaur, it's looking too nice. Also the hands seem a little bit odd and the chest might need a real mesh as a base. But that may be because I'm using no normal map right now. I may be sculpting some details for a bake though.

So what do you think?


Thursday, February 17, 2011 - 05:40

I knew there was something odd with the eyes, but I couldn't quite put my finger on it. Thanks for the advice.

Well I fixed the eyes and the mouth and started some basic texturing, but I couldn't find decent quality open source body pictures. The selection on flickrs isn't great the fotos are too small.

Does anyone know where I can find open source body reference pictures as a base for the texture?


Wednesday, February 16, 2011 - 04:24

Thanks for the feedback and for the tip with the ear. It helped me alot. 2298 triangles. I don't want to go above 2500, but with the mouth still closed...

Tuesday, February 15, 2011 - 13:02

Well, what's the right shape then? After I fixed the hands the only thing that bugs me are the ears. Any other suggestions?

Tuesday, February 15, 2011 - 07:19

Sorry I made you wait so long. I had some issues in RL to fix first.

I reduced the polycount to about 1900 triangles, but the arms and hands need some more detailing. I'm not sure about the hair atm, the easiest solution would probably be a helmet so no hair is showing at all.

As for the horse model, I can upload it, but it's not really finished. The textures are not complete and it's not animated at all. But those issues can be fixed quickly, at least the texture. If I have time for this, I will finish and upload it someday.


Friday, December 24, 2010 - 05:58

Thanks for the feedback so far.

Here the wire, I guess it's true that the especially the legs have too much polys.

As for T-Pose, I heard that the model performs better in animations when animated from a more natural pose. But I can fix the pose of cource.

I want to make the model all by myself because I'm still learning and I want to learn how to do this. If I were to take other persons models I would probably not learn it, or so I thought.

I won't do much the next days so it may take a while until I answer again. I hope you don't mind.

Monday, March 8, 2010 - 07:43

The Error is

An HTTP error 0 occurred. /filefield/progress/a7420bdf7ba2d1ead1acb0e751d0674b for 2D

An HTTP error 0 occurred.
/filefield/ahah/3d_art/field_3d_model/0 for 3D


Monday, March 8, 2010 - 05:01

Most models are unwrapped but not in a way which would make it easy to edit them. I never would have thought that it might be nessesary one day... But I'm working on it.

Here are the first few models with their UV-layouts. I would like to texture them myself but my 2D skills aren't good enough to make such textures from sratch. But I guess it'll help me to learn i now.

I included some of my own textures. Maybe some admin can upload them for me? Right now I can't upload anything because of some HTML error.

I also included the whole list of models I have. I hope I made no mistakes with naming and such.


Sunday, March 7, 2010 - 12:33


Actually it can be very fun and fullfilling to bring the models you made to live. Without textures a model takes lots of imagination to look good. Especially low poly models. So if you have an idea on how that model should look like in your mind you cannot create it with just modeling.

The downside is that it takes alot of time. Sometimes I work for a week on a good and detailed texture. Way more than on modeling.



Please ask your friend. It would be great to work with an 2D artist.