Just to make sure it's not something stupid, but there aren't any hotkeys that I could've pressed on accident and spent my skill points without noticing, right?
Interesting. I was sure that the Wyverns in the Mez fight respawn, because their number varies so much. Sometimes I only see 2 or 3, and other times there's a whole gang. I could've sworn there were more and more of them the longer the fight dragged on, but I guess that's just because I ran around too much and pulled more and more of them.
By the way, I'm curous about that item that let me beat the Mez fight. IIRC there were two boss mobs in the Temple of Mez, and the 2nd time I killed one of those, it dropped a pair of Escape Boots. Is that a random drop and I got super lucky, or is that an intended drop to make the Mez fight possible?
About the skill points thing - I checked my stats, and it turns out that my number of skill points matches my level. I noticed that my Thunderbolt spell is at level 5 though, and I only remember putting 3 skill points into that spell. So it looks like the game auto-allocated the skill points for me. If it helps you figure anything out, it happened quite early in the game - somewhere around level 4-5, I think.
Okay, thanks. One more question, though: Is the effect cumulative? Assuming something drops 100 gold and I'm wearing two items with +100% gold find, do I get 300 or 400 gold?
But... isn't it weird from the character's perspective if the items are suddenly... gone? And, IMO, it's weird for the merchant I sold the items to not to provide them for sale. I mean, he's losing a chance to make profit. I don't mean to say the items should stay there forever; there are plenty excuses for the items to disappear (he could've been mugged; he could've sold the items to someone else; etc...). I just think it's weird for that to happen when - in the game - nothing actually happened.
Regarding Antlion Bursters, do you know if they give XP when they kill the player? If yes, that may be an interesting method to train noob characters...
@Clint: My solution for the 'full inventory' problem is: Don't pick up stuff you don't need. Magically converting items to gold feels kinda odd. (Plus, I'm way too lazy to pick up stuff just so I can sell that stuff.)
@Redshrike: I thought this would be a pretty weird mistake for a programmer to make. Turns out I'm right. Yay.
I see, the folder I've replaced was from 0.15. I installed that from the Software Center. I've deleted /usr/share/games/flare and it works perfectly now. Thanks for your help.
The mods folder already existed at that location. (How was that ever created? I haven't compiled or played as root.) I replaced it, and now it kind of works (screenshot in the attachments). Gameplay works fine now, but the entire GUI is messed up.
Edit: Gameplay doesn't work properly either. FPS seem to be pretty low, which wasn't the case with 0.15, and some mobs run away from me when I attack them.
Just to make sure it's not something stupid, but there aren't any hotkeys that I could've pressed on accident and spent my skill points without noticing, right?
Interesting. I was sure that the Wyverns in the Mez fight respawn, because their number varies so much. Sometimes I only see 2 or 3, and other times there's a whole gang. I could've sworn there were more and more of them the longer the fight dragged on, but I guess that's just because I ran around too much and pulled more and more of them.
By the way, I'm curous about that item that let me beat the Mez fight. IIRC there were two boss mobs in the Temple of Mez, and the 2nd time I killed one of those, it dropped a pair of Escape Boots. Is that a random drop and I got super lucky, or is that an intended drop to make the Mez fight possible?
About the skill points thing - I checked my stats, and it turns out that my number of skill points matches my level. I noticed that my Thunderbolt spell is at level 5 though, and I only remember putting 3 skill points into that spell. So it looks like the game auto-allocated the skill points for me. If it helps you figure anything out, it happened quite early in the game - somewhere around level 4-5, I think.
Alright, thanks.
Okay, thanks. One more question, though: Is the effect cumulative? Assuming something drops 100 gold and I'm wearing two items with +100% gold find, do I get 300 or 400 gold?
But... isn't it weird from the character's perspective if the items are suddenly... gone? And, IMO, it's weird for the merchant I sold the items to not to provide them for sale. I mean, he's losing a chance to make profit. I don't mean to say the items should stay there forever; there are plenty excuses for the items to disappear (he could've been mugged; he could've sold the items to someone else; etc...). I just think it's weird for that to happen when - in the game - nothing actually happened.
Regarding Antlion Bursters, do you know if they give XP when they kill the player? If yes, that may be an interesting method to train noob characters...
@Clint: My solution for the 'full inventory' problem is: Don't pick up stuff you don't need. Magically converting items to gold feels kinda odd. (Plus, I'm way too lazy to pick up stuff just so I can sell that stuff.)
@Redshrike: I thought this would be a pretty weird mistake for a programmer to make. Turns out I'm right. Yay.
Please do. I don't like github.
I see, the folder I've replaced was from 0.15. I installed that from the Software Center. I've deleted /usr/share/games/flare and it works perfectly now. Thanks for your help.
The mods folder already existed at that location. (How was that ever created? I haven't compiled or played as root.) I replaced it, and now it kind of works (screenshot in the attachments). Gameplay works fine now, but the entire GUI is messed up.
Edit: Gameplay doesn't work properly either. FPS seem to be pretty low, which wasn't the case with 0.15, and some mobs run away from me when I attack them.