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Thursday, August 4, 2016 - 11:19

This sounds like an incredible puzzle idea. I think that all the complex things like enemies, timers, and opposite clones will make the game very fun and interesting as long as you introduce them level by level. Make sure the different types of clones are easily distinguishable though. I think this is great, a very beginner level project but with a lot of potential! GL :)

Tuesday, July 5, 2016 - 18:15

Alright thanks alot Clint I probably would have failed without you.

Thursday, June 30, 2016 - 19:14

Oh okay thanks. What do you think of the grass so far though?

Wednesday, June 29, 2016 - 17:13

kagerato do you think it would be okay to only use the same art style with the grass? I have other ideas for cliffs and things but generally I think grass will be the hardest thing to draw. I don't think I will be able to come up with a whole new style in a few months, especially with my experience.

Tuesday, June 28, 2016 - 19:07

WOW! Thanks so much clint the color replacement thing was really really useful. I actually somewhat have an understanding of how the tiles work now. I'll keep your suggestion in mind too kagerato. So now, do you guys think that I should directly copy this art style or go for my own. Am I even allowed to use the same colors?

Monday, June 27, 2016 - 19:15

Thank you all for your replies, I will try clint's approach of editing it and seeing how it changes things. I have another question. Do you guys understand the logic behind this pixel placement yourselves?

Saturday, June 25, 2016 - 23:50

Can you give me a general overview of what the colors are for then? I don't understand it. They dont look like shadows or outlines. They are all over the place but when you zoom out, it just works. It looks incredible. It looks like perfectly rouunded hd vector art, but I cant understand HOW.

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