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Wednesday, October 25, 2017 - 05:53

I think this particular sound was achieved by processing a regular string sample.

The SJO soundfont can get you started with those. But you have to figure out the fx yourself, though my comment above states what I think I can hear in terms of effects.

Wednesday, October 25, 2017 - 04:11

To me they sound like marcato strings with some of the low end cut off, attack and decay trimmed, compressed and stuffed though a soundGoodizer

Tuesday, October 24, 2017 - 09:09

Oh, it's not gonna be that ambitious by any means, more like the first anno game. :)

Tuesday, October 24, 2017 - 09:01

I don't really feel the need to make it very proper to be honest. (depends on what you mean by "proper")

It definitely shouldn't be a very long game.

Monday, October 23, 2017 - 23:22

Thanks, but I definitely don't want to use any of those assets, if anything I would make them myself or have them commissioned for me, not buy them from a generic site.

Monday, October 23, 2017 - 22:04

Maybe I'll ask Ninja Dog if he/she needs a composer actually, I know he/she's making a game like this.

Monday, October 23, 2017 - 21:54

Well your idea about a music based town builder actually sounds very interesting indeed! Something where the town grows according to what song you're listening to. Kinda like cookie clicker but instead of clicking you select music.

 

Though I have no idea how that would be impremented techically :P

Monday, October 23, 2017 - 21:10

Though my main inspirations game play wise were Banished, The Settlers I and IV, and ANNO 1602

Monday, October 23, 2017 - 21:08

Well I guess it could be like Sim City in a way....

Monday, October 23, 2017 - 21:06

But tbh a lot of times, I don't really care that much about the game itself compared to the soundtrack, and I really wanna do medieval music right now, maybe even record my own tin flute playing.

 

There are of course the people making mock game soundtrack albums....

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