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Wednesday, September 13, 2017 - 04:34

I could be interested in hearing about your pricing and getting some samples from you. But the audio budget for my game is no more than 200-250$. It's also a retro style game, where an orchestral soundtrack won't really fit that well. I will send you some screenshots of my game if you're interested, but if you consider it a waste of your time, I also completely understand.

~Spring

Sunday, September 10, 2017 - 16:55

What do you actually want? There are many different pixel art styles. Or is it totally open?

(I'm tied up with another game right now, so can't help you for at least a couple months - unless it's really simple)

 

 

Sunday, September 10, 2017 - 04:20

I haven't strictly given up the idea. I'll especially like to see what others can come up in terms of soundtrack ideas and level design.

Sunday, September 10, 2017 - 02:25

Not sure I've actually seen those dungeon tiles. Only the grassland ones with the green pillars that I made a background for.

 

The problem I find with hiring people  is that it quickly becomes extremely hard to keep the style of the game coordinated if you don't boss them around, and I don't wanna do that. I don't like projects with more than 3-4 people, because that's when leadership and a management hierarchy start to become more and more necessary, and I want an active role in development, not just fund it XD if that makes any sense. The other thing is that I can't actually really find anyone who's better than me for what I want, of course there are plenty who are better in general XD

 

Do you think it looks better at this low screen resolution btw?

Sunday, September 10, 2017 - 02:09

Before it was running 1920x1080. Now it's 640x360. I found it was too hard to see the characters on screen like you said when the resolution was that high, and I started to introduce enemies.

Sunday, September 10, 2017 - 01:14

If only I had ages to spend XD I've been taking a 3 month hiatus with this project and is now remaking it from scratch, so I have quite a bit to catch up on. But perhaphs I should just accept that yeah this is going to be a 1-2 year project....

The problem is nobody will care about MLP by then ! XD

Sunday, September 10, 2017 - 00:49

You have a point that the characters should be distinguishable from the backgrounds. But I still like the first one better. Problem is that none of them actually have the quality I want, but I guess I'll have to make due.

Saturday, September 9, 2017 - 22:59

So I have made mockups (well, not really , just screenshots of the actual game loaded with different textures) of the fire level in both art styles, what do you think is best?

 

Imo the pixel art one is probably a little bit superior, but none of them really look good :P

 

Also now, a scene of the "world map" screen.

Saturday, September 9, 2017 - 18:43

Still, it's not bad. The use of browns is nice ^-^ and the graphics are stylish and consistent without obvious style clashes, which is usually a good thing.

Saturday, September 9, 2017 - 17:38

Well the typical color you'd use in a game like this is dark gray, but it could also be a rusty red.

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