Actually fl studio supports ogg, so does most other audio software I've used. Flac is another story though unfortunately. I also second the opinion of mp3 being anti-free, and I dont believe its popularity is a valid reason to use them
D is a great programming language for games IMO. Its fast and easy to learn, yet very flexible(whatever you can do in C, you can do in D, it also supports linking of C libraries :D). I worked on a homebrew game for PSP using D(D1) a few years back, and I liked using D for it
Here is the the simple test app with code he made. He told me it was abit hardcoded, but it worked. Because of copyright, I cant include the chipset images, but the way its supposed to be is a bmp image called Basis.bmp in the same folder. This is the default rm2k tileset from what I can tell, so just place it there, and rename(if its not a bmp file, find a converter)
Please credit the original author of this code(not me), Damizean if you use the information in a project:
I have a friend who once made a map viewer for rm2k maps, I can ask him if he still has the code. This was many years ago though, so dont get your hopes up. I think there was some sort of integer compression present though
Congratulations :D Best of wishes to you and your family
I agree wholeheartedly with you on this, and I will definitely incorporate this in my works
This is really awesome work
Truly awesome stuff, keep it coming :D
Actually fl studio supports ogg, so does most other audio software I've used. Flac is another story though unfortunately. I also second the opinion of mp3 being anti-free, and I dont believe its popularity is a valid reason to use them
D is a great programming language for games IMO. Its fast and easy to learn, yet very flexible(whatever you can do in C, you can do in D, it also supports linking of C libraries :D). I worked on a homebrew game for PSP using D(D1) a few years back, and I liked using D for it
Here is the the simple test app with code he made. He told me it was abit hardcoded, but it worked. Because of copyright, I cant include the chipset images, but the way its supposed to be is a bmp image called Basis.bmp in the same folder. This is the default rm2k tileset from what I can tell, so just place it there, and rename(if its not a bmp file, find a converter)
Please credit the original author of this code(not me), Damizean if you use the information in a project:
http://www.4shared.com/get/Ao6roR9x/RPG2000.html
I have a friend who once made a map viewer for rm2k maps, I can ask him if he still has the code. This was many years ago though, so dont get your hopes up. I think there was some sort of integer compression present though