@syc1995, unfortunately that's just how it comes. You will see that each object in the collection is generally in it's own layer. You will need to manually create unique images from each of them and then save those in the format you require.
Very cool sounds. would you be willing to recreate some of the original arcade sounds?
If you would like to know more what I am looking for then download the linked zip file from my dropbox which contains all of the sounds I need replicated :)
I am looking at using some of this set in my new game. I'm lookiing specifically at the layer named "Cold Nebula". It's really awesome but if you examine it as a seperate layer you will see in the bottom right portion of the image that there is a noticable large oval shape that looks pretty ugly when the image is scaled up.
Is there any chance you might update this pack and correct that issue?
@syc1995, unfortunately that's just how it comes. You will see that each object in the collection is generally in it's own layer. You will need to manually create unique images from each of them and then save those in the format you require.
It's a lot of work but the only way I'm afraid.
These are really fantastic!
I would love to modify them but when I open them in the latest version of Spine, some body parts are warped and display incorrectly.
What version of Spine were these created in?
Very cool sounds. would you be willing to recreate some of the original arcade sounds?
If you would like to know more what I am looking for then download the linked zip file from my dropbox which contains all of the sounds I need replicated :)
https://www.dropbox.com/s/bf97shgjih47kdb/defender_sounds.zip?dl=0
I really like your art, fantastic!
I am looking at using some of this set in my new game. I'm lookiing specifically at the layer named "Cold Nebula". It's really awesome but if you examine it as a seperate layer you will see in the bottom right portion of the image that there is a noticable large oval shape that looks pretty ugly when the image is scaled up.
Is there any chance you might update this pack and correct that issue?
regards :)