Phasers Pros (+) and Cons (-) +Easy to install (it's just a javascript file) +Easy to learn (The documentation is super super) +Great community! - Easy to run and share (it can be hosted by a pubic website) - Might need some extra work to port to a native movile app (i haven't done this)
LibGDX Pros (+) and Cons (-)
+Scalable language: Java (I don't like it, but at least it has classes and objects, javascript don't) +Multiplatform by nature +Supports 3d +Great community! - Dificult to install - Difficult to learn -If you want to host the HTML app you may need something bigger than a plain apache server, I have tried tomcat and it works fine
From what you posted I would totally recommend to you: Phaser
Hi!
The only web based engine I have tried so far are Phaser and LibGDX.
Projects made with phaser:
Silly and Trashy multiplayer online game:
https://turupawn.itch.io/mmocheckerstable
Simple and deep sumo game multiplier offline:
http://turupawn.github.io/HelloPhaser/
Projects made with libGDX:
Shameful flappy bird clone
https://play.google.com/store/apps/details?id=rosalila.flappy.guacamaya2
Phasers Pros (+) and Cons (-)
+Easy to install (it's just a javascript file)
+Easy to learn (The documentation is super super)
+Great community!
- Easy to run and share (it can be hosted by a pubic website)
- Might need some extra work to port to a native movile app (i haven't done this)
LibGDX Pros (+) and Cons (-)
+Scalable language: Java (I don't like it, but at least it has classes and objects, javascript don't)
+Multiplatform by nature
+Supports 3d
+Great community!
- Dificult to install
- Difficult to learn
-If you want to host the HTML app you may need something bigger than a plain apache server, I have tried tomcat and it works fine
From what you posted I would totally recommend to you: Phaser
I hope this helps
- Turupawn