Are you saying that I'm a Sinister Submitter, then? Well then... *takes halo, bites a chunk out of it and places it back on her head so that it looks like she has horns.*
...I just thought of the next idea for a new contest, in the spirit of this one.
Left Handed and Proud of It (Or Left Hander's Pride) -- Every character in main stream gaming so far has been shown as being right handed. Why not show love to the left handed people of the world and make a few characters that are left handed? FPS view models, 2d left handed sprites, and so on?
Just a thought, considering I'm left handed myself.
Oh no, no no you misunderstood! I said your design was unique and not usually found in the games I played, so that's why I personally think it's a great entry. ^^
Well, I'd have to take a look at all the dialogue in your game, so far, to see what can be improved. We can talk about all that on discord when you have time. Just shoot me a DM. <3
Ah... what I meant was a few tweaks to help clean up the story a bit so that it's better explained is all. <3 But sure, I can help with future projects.
@MNDV.ecb They look good to me. In fact, I like the idea with the transparent background; it's not often used in coin pickups.
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Here's my second entry to the contest, as teased earlier: https://opengameart.org/content/health-and-mana-hud The only reason why the tags weren't added before was because I was unsure if I was allowed to have multiple entries.
Here's a sample of the EKG animation, as well. One is with all the frames in use, and the other is a more "realtime" EKG feel with some frames removed. The reason for the slower animation is so that one can depict a slow heartbeat status (such as being frozen, slowed due to a time stopper, paralyzed, or whatever).
It could use a few more cursors, but I'll put those in a new pack when I can get more time.
Update: From what I understand, it IS ok to have multiple submissions, right? If so, I'd like to enroll my HUD pack into the contest because like backdrops and cursors, HUD elements are also overlooked; Most use either a standard box type or the WoW/MMO style health bars.
Are you saying that I'm a Sinister Submitter, then? Well then... *takes halo, bites a chunk out of it and places it back on her head so that it looks like she has horns.*
Sounds
gooddevious to me... XD(Okay, how do I make strikethrough work here?)
...I just thought of the next idea for a new contest, in the spirit of this one.
Left Handed and Proud of It (Or Left Hander's Pride) -- Every character in main stream gaming so far has been shown as being right handed. Why not show love to the left handed people of the world and make a few characters that are left handed? FPS view models, 2d left handed sprites, and so on?
Just a thought, considering I'm left handed myself.
Grats, Withthelove!
I know the game jam is going on, but I think we should also brainstorm ideas for the next challenge.
OOH! You were talking about submitting your entry in a physical "form" page, not the coin entry itself... I'm a dork. XD
But no, tags are used for the entries, Like Medicine said.
Oh no, no no you misunderstood! I said your design was unique and not usually found in the games I played, so that's why I personally think it's a great entry. ^^
Well, I'd have to take a look at all the dialogue in your game, so far, to see what can be improved. We can talk about all that on discord when you have time. Just shoot me a DM. <3
Ah... what I meant was a few tweaks to help clean up the story a bit so that it's better explained is all. <3 But sure, I can help with future projects.
@MNDV.ecb They look good to me. In fact, I like the idea with the transparent background; it's not often used in coin pickups.
-----
Here's my second entry to the contest, as teased earlier: https://opengameart.org/content/health-and-mana-hud The only reason why the tags weren't added before was because I was unsure if I was allowed to have multiple entries.
Here's a sample of the EKG animation, as well. One is with all the frames in use, and the other is a more "realtime" EKG feel with some frames removed. The reason for the slower animation is so that one can depict a slow heartbeat status (such as being frozen, slowed due to a time stopper, paralyzed, or whatever).
Do you need help with the story, Spring? I can help you with some ideas.
Here it is! I put quite a few goodies in:
https://opengameart.org/content/patterns-and-cursors-ii
It could use a few more cursors, but I'll put those in a new pack when I can get more time.
Update: From what I understand, it IS ok to have multiple submissions, right? If so, I'd like to enroll my HUD pack into the contest because like backdrops and cursors, HUD elements are also overlooked; Most use either a standard box type or the WoW/MMO style health bars.
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