As promised, here is the full list of opengameart contributors whose work I used. I've tried to credit everyone appropriately but this is my first game so I apologise if I've made any errors. I'll be happy to change the way anyone is credited if they're not happy:
Artwork :
Charles Gabriel (Antifarea), Lanea Zimmerman (Sharm), Stephen Challener (Redshrike), Carl Olsson (Surt), Shepardskin, Ben (artisticdude), Hyptosis, Tuomo Untinen (Reemax), helpcomputer; Jetrel, Hippo, Bart Kelsey (Bart), Bertram, Zachariah Husiar (Zabin), Sacio (djodin.com), Thane Brimhall (pennomi), Michele Bucelli (Buch), Cem Kalyoncu, Joshua Robertson (J-Robot), William.Thompsonj, StumpyStrust, bevouliin.com, Clint Bellanger, KnoblePersona, Calinou
Music:
Eric Matyas (soundimage.org)
Sound Effects:
David McKee (ViRiX), Ben (artisticdude), Bart Kelsey (bart), John McDonald, Mikko Rytkonen, Jaymin Covy (Damaged Panda)
Thanks for this feedback, this is really good stuff :D
The gate defending and diagonal movement feedback confirms what I've heard elsewhere so I've updated that straight away. I've released a new version today that adds diagonal movement and improves the city defence layout.
I'm still thinking on more attack spells but I have added a berserker melee attack that should mix things up a bit, there's also a special attack that gets unlocked after your artisans have provided a few perks.
There are non-melee monsters later but if players get bored before they reach them that doesn't help, so I've made all higher level mosters spawn at earlier stages. The zombies resurrection is their unique thing, there's a short delay before it can attack you to let you get out of the way.
The governing ideas are interesting too, merging some of the buildings is a good idea but I'm going to have to give some thought on how to implement it. For now I've made the Artisans wait time 15 mins instead of 30 while I think it through.
As you can see, your feedback was really useful to me so thanks a lot. If you or anyone else has anything to add then please do so.
You can view the credits from the menu screen, if anyone wants me to make any changes please let me know. I'll add a full list of all the OGA artists I've used to this thread when I get chance.
Hi Eric, this really is a great resource. I'm using your music in a project I'm getting ready to release. I'll make sure you're credited and let you know when it's out so you can have a look.
I've released an updated version to Newgrounds this week, anyone who's interested can play it here:
http://www.newgrounds.com/portal/view/690856
As promised, here is the full list of opengameart contributors whose work I used. I've tried to credit everyone appropriately but this is my first game so I apologise if I've made any errors. I'll be happy to change the way anyone is credited if they're not happy:
Artwork :
Charles Gabriel (Antifarea), Lanea Zimmerman (Sharm), Stephen Challener (Redshrike), Carl Olsson (Surt), Shepardskin, Ben (artisticdude), Hyptosis, Tuomo Untinen (Reemax), helpcomputer; Jetrel, Hippo, Bart Kelsey (Bart), Bertram, Zachariah Husiar (Zabin), Sacio (djodin.com), Thane Brimhall (pennomi), Michele Bucelli (Buch), Cem Kalyoncu, Joshua Robertson (J-Robot), William.Thompsonj, StumpyStrust, bevouliin.com, Clint Bellanger, KnoblePersona, Calinou
Music:
Eric Matyas (soundimage.org)
Sound Effects:
David McKee (ViRiX), Ben (artisticdude), Bart Kelsey (bart), John McDonald, Mikko Rytkonen, Jaymin Covy (Damaged Panda)
Thanks for this feedback, this is really good stuff :D
The gate defending and diagonal movement feedback confirms what I've heard elsewhere so I've updated that straight away. I've released a new version today that adds diagonal movement and improves the city defence layout.
I'm still thinking on more attack spells but I have added a berserker melee attack that should mix things up a bit, there's also a special attack that gets unlocked after your artisans have provided a few perks.
There are non-melee monsters later but if players get bored before they reach them that doesn't help, so I've made all higher level mosters spawn at earlier stages. The zombies resurrection is their unique thing, there's a short delay before it can attack you to let you get out of the way.
The governing ideas are interesting too, merging some of the buildings is a good idea but I'm going to have to give some thought on how to implement it. For now I've made the Artisans wait time 15 mins instead of 30 while I think it through.
As you can see, your feedback was really useful to me so thanks a lot. If you or anyone else has anything to add then please do so.
My game is now in open beta and available on Kongregate:
http://www.kongregate.com/games/RubbleGames/super-endless-kingdom-mega-quest-extreme
You can view the credits from the menu screen, if anyone wants me to make any changes please let me know. I'll add a full list of all the OGA artists I've used to this thread when I get chance.
Thanks
Paul
Rubble Games
Hi Eric, this really is a great resource. I'm using your music in a project I'm getting ready to release. I'll make sure you're credited and let you know when it's out so you can have a look.
Thanks for making these tracks available :D
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