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Tuesday, April 27, 2010 - 14:30

Bart, they are not fully convertible with only 2D transforms -- your solution is similar to pfunk's, although it requires a Z-compression on the model as opposed to a 3D-shear (actually, I like yours better - it's immediately obvious how to set this up with little/no experimentation).  The scaling can't (?) be done on the 2D level and maintain the isometric angles (is this true?).  In any case, this is quite cool -- it means that there's direct, automatable workflow from 3D to this flavor of 2D, via a combination of blender scripting and batch image operations.

Tuesday, April 27, 2010 - 14:29

I just noticed that I didn't mention it in the first post.  The outline generation can be done at render time in Blender, or stroking the render in PS.  I did the above with blender, since I wanted to stroke the internal contours as well; but if it is to be scaled non-uniformly as part of the post-processing, stroking in PS at the end is the way to go.

Tuesday, April 27, 2010 - 14:08

Good thinking pfunk!  I tried shearing the isometric output (which looks strange), but I haven't thought about shearing the model.  That would make accurate adjustments much easier to make. 

And now that you've put up an isometric and an oblique side-by-side, the latter looks bizarrely distorted.  Once upon a time, I spent many hours looking at this world with a strange perspective... be it any wonder that I look at the world with a strange perspective today? ;)  I wonder how the artists at Origin deal with 10,000 of these without much to work with back in the days...

Saturday, April 24, 2010 - 23:17

ah.  Well, I'll know that for next week.  My sketch is not of any general use to the public, so I'll pass on the challenge this time...

Friday, April 23, 2010 - 20:43

@ QBU: ...fine :P

What happens when you're stranded on an asteroid too small for gravity, but large enough to grow things that bite?

PainterX/PS, ~1.5hr.

Friday, April 23, 2010 - 01:52

I put something too ugly to be on display.  Sorry... ignore this message :)

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