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Sunday, October 23, 2022 - 00:15

Making new versions of them with strict copyright terms only, so my company journey will be smooth and complete without worry or customer grief.


If anyone with my old assets gets DMCA'ed over the newer ones looking like them, they have a chance to fight back.

Saturday, October 22, 2022 - 23:09

MIT is revocable? What a shame!


Oh, well, then the old assets are cc0.

Saturday, August 15, 2020 - 17:11

I made a demo of my game called Fly Hunter. Here is the game's backlog page:,58961.0.html

The tile will be replaced with original artwork in the full game.

Sunday, July 26, 2015 - 02:15

It's solved, via delay, amplify and compression. Thank you for helping me.

Friday, July 24, 2015 - 00:19

If we have to prevent it, we'd either have to end copyright altogether and a make law to prevent copyrighting by law(stating everyone can't make a claim period) or go through the hazard of war with everyone else.

Tuesday, October 14, 2014 - 16:11

Wait, the art can be attempted or recreated originally, but not the technique used to make it? I still think it is a possible shut on all creativity's doors. The thing about making your mark on a breakthrough is nice, but  there must be a way you can still do that without any more obvious, yet uncalled countermeasures. For instance, no person is perfectly the same as another, so the hand they draw or write with might be just as different. Keep it in mind. Karma rather than originality needs a say on this, and not every battlefield needs a hero/villain/monstrosity.  A better idea would include unremoveable credit and not the royalty by default.

Tuesday, October 7, 2014 - 18:19

I could make my amusement park area in my game, with this in a section of it!

Wednesday, September 10, 2014 - 16:37

@Calinou: I'm just preventing rougue attacks on innocent software that kill in their paths, not preventing mods period.

Wednesday, September 10, 2014 - 15:23

Yes. Not only that, I plan to code it in C++ from scratch, using no library. I have the full, rundown knowledge of what it should do and it will use a namespace for collision cases.

Thursday, July 3, 2014 - 02:05

Here is what I did in Stencyl:

 After I did what you did, I was able to figure that using 21 rows, 13 columns, 1x(Standard) and "No Smoothing" can result in making animation frames that do not overlap. Then, I also found the frames I wanted can be achieved by cutting them in the same resize, only with the collapse animation omitted. Thank you and cheers!!!!!