Like early Final Fantasy, or Xenogears or P.E., or that arcade space shootemup with nude monsters enslaving mankind, or Breath of Fire 2's final boss, or Frankenstein from the NES game Frankenstein.
The devs clearly wanted you to stop such in their games with the heroes.
That crap's nightmare fuel as intended for the average videogame superhero, and we need more of them on point! Not just some guy looking for feck, cute monster or some shadier clone of you!
Realized I made 2 tall orders of whine. The first case seems the most legit answered greatly by Ginge in Discord, while the latter version of the gimmick requires a warp between many layers using the Image and Drawing API. Solved the first one via his hint on region boxes, which is now manageable.
I remade the gimmick concept. The gimmick is now set to drag the player into the special effects layer via portal(Looney-Tunes-style) with it the player temporarily hidden from all fire all over the screen until he is spat back out of the portal. I want to calc the Image API arrangements needed for the special effects.
Switch between multiple 2D perspective types that you provided.
I'm creating a game centered around dreams, and the main villain leads a race of nightmares. The perspective switches matches how dreams tend to feck up your way of thinking when navigating through them.
BTW, have you seen cookiez? I need permission to make a regional variant of Tuba Turtle, so I can make its evolution canon. Think of a two-tuba-wielding eldrich nightmare with the name of a Doom meme character in its name.
Like early Final Fantasy, or Xenogears or P.E., or that arcade space shootemup with nude monsters enslaving mankind, or Breath of Fire 2's final boss, or Frankenstein from the NES game Frankenstein.
The devs clearly wanted you to stop such in their games with the heroes.
What about 90's final boss art?
That crap's nightmare fuel as intended for the average videogame superhero, and we need more of them on point! Not just some guy looking for feck, cute monster or some shadier clone of you!
Realized I made 2 tall orders of whine. The first case seems the most legit answered greatly by Ginge in Discord, while the latter version of the gimmick requires a warp between many layers using the Image and Drawing API. Solved the first one via his hint on region boxes, which is now manageable.
I remade the gimmick concept. The gimmick is now set to drag the player into the special effects layer via portal(Looney-Tunes-style) with it the player temporarily hidden from all fire all over the screen until he is spat back out of the portal. I want to calc the Image API arrangements needed for the special effects.
What about switching to more perspectives, like top down, clockwise and front?
Switch between multiple 2D perspective types that you provided.
I'm creating a game centered around dreams, and the main villain leads a race of nightmares. The perspective switches matches how dreams tend to feck up your way of thinking when navigating through them.
Can multiscrolling be allowed?
Shouldn't I be able to put 'Books' in my company name since I create mostly books in it?
I'm curious,...
If you can sell a game with those assets inside, does that count as reselling?
And if you sell those assets all by themselves, shouldn't that be the only reason to get called out for infringement?
BTW, have you seen cookiez? I need permission to make a regional variant of Tuba Turtle, so I can make its evolution canon. Think of a two-tuba-wielding eldrich nightmare with the name of a Doom meme character in its name.
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