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Sunday, March 1, 2015 - 06:42

We get hundreds of spam accounts a week.  sometimes real accounts end up unapproved in the shuffle.

Wednesday, February 25, 2015 - 14:52

Great job on these.  I like the quality and I like the fact that you're vastly increasing the usability of the set by expanding it.

Monday, February 23, 2015 - 06:18

Note: the Lost Garden assets are CC-By licensed, so they can't be relicensed as CC0.  It's very important that the licenses are all compatible and in line to avoid legal issues.  Is there any chance you could get the whole thing licensed as CC-By, or separate out the Lost Garden material to avoid the licensing issues?

Monday, February 9, 2015 - 18:31

Test.  Test post to see if it shows up in recent posts.

Edit: that would be a no.  Uh... this happens sometimes.  What you should try next is to make a new thread.  Bart can fix this but I don't know how.

Thursday, January 15, 2015 - 16:38

Some of the visual assets in the preview are from the Hero Machine, a classic fantasy dressup app.  Not PD.

Wednesday, January 14, 2015 - 11:01

Writing an inane post with broken grammar and then insulting someone when it confuses them is pretty bad form, bluenose10.  I thought you were probably a spambot before I read your reply, and I'm still not 100% sure.  If you want to get a meaningful reply you'll need to be more specific about what you're having trouble with.

Monday, January 12, 2015 - 05:57

Demetrius brings up a very important point.  You can ask for contact as a courtesy but it cannot be required without conflicting with the license.  Could you clarify, Gomer?

Monday, January 5, 2015 - 19:44

Excellent. You've got all the right answers, and it sounds like you have a great chance at succeeding. All id add, then, is that you should lead with that. There are plenty of people clueless enough to ask for money after making basic walking work, and you really don't want to look like one of them. Anyway, ill be watching this and hopefullyv throwing in some cash as well.

Monday, January 5, 2015 - 14:38

First, I'm glad to see someone using OGA rpg assets, and I appreciate you posting about it here.

That said, while I am intrigued I have only gotten two facts from your page: you (Paul) are a published specfic writer (whose work looks interesting to me) and the game is going to be expanded monthly.  OK, those are both good points and they definitely interest me.  But that is literally all I know.  Here are a few more questions you should be answering:

a) who is involved?  Is it a one-man show with Paul (it's unclear what Mandrake's relationship is to the project)?  If so, that's perfectly fine, lots of great games have been made that way, but it's kind of unclear.  When I'm considering plunking money down to support a project I'd like to know how likely it is to succeed, which means knowing who is working on it and what their experience is.

b) how far is development thus far?  The video didn't show much, and seemed to linger far too long on the character creation (a necessary part of the game but not exactly fascinating).  If all you can do right now is walk around and talk to NPCs, then you're probably too early along to ask for money.  Loads of devs make it that far but then stall when they are confronted with the more difficult and less rewarding realities of RPG development.  And if the game is actually further along, show us that stuff.

c) what are your plans for asset development?  OGA has a lot of resources for 16x16 resolution RPGs, but it's really not enough for a full-fledged game.  That applies double if you're doing dragon warrior style front-view battles.  There are a whole lot of side-view rpg enemies available here on OGA, maybe enough to keep you going for a while, but even then you're going to need custom graphics long term, and especially if you want development to follow your writing rather than the other way around.  So you're going to need at least one skilled artist, and that can get expensive real quick.

Friday, January 2, 2015 - 10:41

@ Q_X: "Cerendir, you surely know, what "hobby" is. People aren't doing stuf to be admired by others, but mostly for their own sense of acomplishment or to enable other people to fullfill their dreams, which is satisfactory enough by itself."

Uh... I'm kinda wondering if you know what a hobby is.  Some people are entirely self-motivated, but it's far from universal, especially with game assets (which are, after all, made to be used).  If I didn't get any feedback I probably wouldn't be nearly as interested in putting stuff up under free licenses.

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