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Thursday, August 7, 2014 - 00:58

It's pretty typical for this kind of sprite to have the arms be more up in a jumping animation than they would in real life.  Partially I believe because it makes midair actions easier to animate (generally a more 'active' looking pose, sorta).  Also what Mumu said, and because for a lot of these I was more influenced by the look of the older games than by reality.  But I definitely see what you're saying, and I'll have to poke at it some more.  His arms also get really super beefy for no reason when he jumps in the version posted above, which is an issue.  I have a more polished run animation done somewhere from a few months back, but I can't remember if I've ever fixed that in the jump.  Regardless, I will fix and finish this once I don't have other obligations pressing.

Monday, August 4, 2014 - 09:58

More importantly, fonts aren't even copyrightable most places (US, etc), so licensing a font is actually counterproductive since it isn't actually valid in those places.

Sunday, August 3, 2014 - 23:47

I keep poking at this a bit, but once I clear out some of my current commission work I do plan to finish the baseline work on this.  Until then, though, I really don't want to go through the rather tedious and time-consuming process of formatting everything (there are tools that can make it faster, but I am not versed in them).

That said, Bart is using him in a test game he made (http://static.opengameart.org/jsplatformer/game.html) so he might have them formatted.

Friday, August 1, 2014 - 00:46

By the way, I've done some work for practicing01, and he is absolutely great to work with (despite my regrettably slow pace).

Tuesday, July 29, 2014 - 17:56

I can help with the obvious ones, though I noticed that recently a number of the ones that got through had remarkably realistic usernames (I suspect they may finally be doing what I would do, harvesting real usernames from membership lists).

Monday, July 28, 2014 - 02:33

If we're honest, it's not likely to cause a problem in a publicly-posted game because of the nature of memes' wide distribution and the difficulty of establishing authorship.  But it's not something that OGA can host because it isn't technically eligible for FOSS licensing (one has to dot one's is and cross one's ts in this sort of situation).  I'd suggest that you look into what cemkalyoncu is suggesting--I imagine that someone would probably be willing to draw up similar images which could be licensed appropriately.

Not meaning to be the bearer of bad news on that--we're always happy when someone is willing to share their hard work in this way, and it's always a bummer to have to point out if there is a technical problem like this.

Sunday, July 27, 2014 - 23:35

"Its a meme really... so it must/should belong to the public domain."

Whether it should or not, that's not how the law works.  For instance, the original artist of the trollface is actually known, and it doesn't matter how far and wide the image is spread, it's still his work.  That's a kind of exceptional case but (with a few notable exceptions) they're all recent creations whose copyright isn't close to expired.  Unlike a trademark, you don't have to defend your copyright to maintain it.  Now whether it would be practical to collect damages is a different matter, but that doesn't make it legal.  One might argue from a different angle that there isn't enough substance to qualify for copyright, but I doubt you'd get much traction on that front.

I am not a lawyer, but that's my understanding of it.

Sunday, July 27, 2014 - 08:14

Gotta go fast!

@rubberduck:

https://www.youtube.com/watch?feature=player_detailpage&v=h_J9n8mgQaY#t=65

"Will there be a green hill zone?  I don't know.  Will there be a red hill zone?  Yes, there is."

Thursday, July 24, 2014 - 13:17

But why?

Tuesday, July 22, 2014 - 18:08

Yeah, diagonals are a bit harder, and of course add a multiplier to the total number of frames you need.  Some isometric sprites have enough perspective imprecision that they would probably work as diagonal movements in a normal RPG perspective world, but then you don't have front and side motion.  Aside from that, I can't think of any in the archive.

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