Sorry to open on a sour note, was on my phone with limited time.
It's pretty awesome to see a great derivative work like this. You've effectively captured the essence of the design while really adding something to it.
Of course it works that way, at least some of the time. What do you think CC0/OGA-By are for? It is my sincere hope that people who benefit from my freely-licensed work will themselves get interested in FOSS development regardless of what the license strictly requires. But another goal is to just help lower the barrier to entry for devs making the kinds of games I like, as well as helping there be games out there where the bits I find most interesting are reusable and expandable. For the most part, I think it's counterproductive to ask too much of devs who aren't (yet) on the FOSS train. And I'm not saying that anyone else needs to approach it the way I do and I most certainly don't look down on anyone licensing their work however they please, be it CC0 or GPL. But what I am saying is that not everyone participates in "Free Culture" for the same reasons or with the same goals, and it's not productive or helpful to impinge someone's character because they don't view it the same way as you do.
@Cdoty: that's what OGA-By is. It is just CC-By with the DRM clause removed. It covers the usecase just fine, and there's no reason other sites couldn't use it as well.
@Julius: "a short coming of that license in my opinion"
Honestly, I don't fully agree. I think there is merit both to having a license that requires the art only be used in FOSS projects as well as one that is less sticky and only requires that direct derivatives of the work itself be freely licensed. The real shortcoming is that some people think it's one and some think it's the other and there's been a fog over which it really is (though the latter seems to be favored now). But goodness knows that's been chewed over enough.
It's pretty typical for this kind of sprite to have the arms be more up in a jumping animation than they would in real life. Partially I believe because it makes midair actions easier to animate (generally a more 'active' looking pose, sorta). Also what Mumu said, and because for a lot of these I was more influenced by the look of the older games than by reality. But I definitely see what you're saying, and I'll have to poke at it some more. His arms also get really super beefy for no reason when he jumps in the version posted above, which is an issue. I have a more polished run animation done somewhere from a few months back, but I can't remember if I've ever fixed that in the jump. Regardless, I will fix and finish this once I don't have other obligations pressing.
More importantly, fonts aren't even copyrightable most places (US, etc), so licensing a font is actually counterproductive since it isn't actually valid in those places.
I keep poking at this a bit, but once I clear out some of my current commission work I do plan to finish the baseline work on this. Until then, though, I really don't want to go through the rather tedious and time-consuming process of formatting everything (there are tools that can make it faster, but I am not versed in them).
I can help with the obvious ones, though I noticed that recently a number of the ones that got through had remarkably realistic usernames (I suspect they may finally be doing what I would do, harvesting real usernames from membership lists).
Sorry to open on a sour note, was on my phone with limited time.
It's pretty awesome to see a great derivative work like this. You've effectively captured the essence of the design while really adding something to it.
Correct me if I'm wrong, but aren't AncientBeast assets licensed CC-By-SA?
y u do dis
@Claudeb: " Doesn't work that way."
Of course it works that way, at least some of the time. What do you think CC0/OGA-By are for? It is my sincere hope that people who benefit from my freely-licensed work will themselves get interested in FOSS development regardless of what the license strictly requires. But another goal is to just help lower the barrier to entry for devs making the kinds of games I like, as well as helping there be games out there where the bits I find most interesting are reusable and expandable. For the most part, I think it's counterproductive to ask too much of devs who aren't (yet) on the FOSS train. And I'm not saying that anyone else needs to approach it the way I do and I most certainly don't look down on anyone licensing their work however they please, be it CC0 or GPL. But what I am saying is that not everyone participates in "Free Culture" for the same reasons or with the same goals, and it's not productive or helpful to impinge someone's character because they don't view it the same way as you do.
@Cdoty: that's what OGA-By is. It is just CC-By with the DRM clause removed. It covers the usecase just fine, and there's no reason other sites couldn't use it as well.
@Julius: "a short coming of that license in my opinion"
Honestly, I don't fully agree. I think there is merit both to having a license that requires the art only be used in FOSS projects as well as one that is less sticky and only requires that direct derivatives of the work itself be freely licensed. The real shortcoming is that some people think it's one and some think it's the other and there's been a fog over which it really is (though the latter seems to be favored now). But goodness knows that's been chewed over enough.
On iOS, I would stick to OGA-By and CCO. That anti-DRM clause has some issues.
It's pretty typical for this kind of sprite to have the arms be more up in a jumping animation than they would in real life. Partially I believe because it makes midair actions easier to animate (generally a more 'active' looking pose, sorta). Also what Mumu said, and because for a lot of these I was more influenced by the look of the older games than by reality. But I definitely see what you're saying, and I'll have to poke at it some more. His arms also get really super beefy for no reason when he jumps in the version posted above, which is an issue. I have a more polished run animation done somewhere from a few months back, but I can't remember if I've ever fixed that in the jump. Regardless, I will fix and finish this once I don't have other obligations pressing.
More importantly, fonts aren't even copyrightable most places (US, etc), so licensing a font is actually counterproductive since it isn't actually valid in those places.
I keep poking at this a bit, but once I clear out some of my current commission work I do plan to finish the baseline work on this. Until then, though, I really don't want to go through the rather tedious and time-consuming process of formatting everything (there are tools that can make it faster, but I am not versed in them).
That said, Bart is using him in a test game he made (http://static.opengameart.org/jsplatformer/game.html) so he might have them formatted.
By the way, I've done some work for practicing01, and he is absolutely great to work with (despite my regrettably slow pace).
I can help with the obvious ones, though I noticed that recently a number of the ones that got through had remarkably realistic usernames (I suspect they may finally be doing what I would do, harvesting real usernames from membership lists).
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