I would like to humbly request that the licensing terms be changed to something less restrictive? Using this art in a project could force the entire project to be licensed under the GPL and would turn potential users away from it (like myself).
I would suggest changing your license from GPL to a CC type license (attribution share alike, perhaps?) GPL is pretty restrictive and using it in a program could potentially force the program's author to license their software under GPL whether they want to or not.
Does it matter if it did or did not take more than a few minutes? Personally, I don't think so... if the result is a high quality art asset I see no reason why that should hold any bearing.
On the note of quality, I would highly recommend a higher resolution version of this, say 1024x768. 640x400 is very low resolution and things like this don't scale up very well. Just a thought... ;)
No. It's from an old version of the program that was open-sourced under the GPL license. The licensing terms applied to the source code and program only, not the generated output.
The fact that the authors have since closed their source and made the program commercial with different licensing terms is a moot point. I did not use their new program, I used an old, modified version under different licensing terms.
Anyway, as far as a parallax effect, you described it reverse. The farthest layer moves the slowest, the nearest moves the fastest. At least that's the definition of a parallax... ;)
I suppose using the sphere in a sphere method would work (and did in the past), but really you'd want to use a shader script in an actual game to get the atmospheric effect. Heck of a lot faster and easier in the GPU's memory.
I would like to humbly request that the licensing terms be changed to something less restrictive? Using this art in a project could force the entire project to be licensed under the GPL and would turn potential users away from it (like myself).
I would suggest changing your license from GPL to a CC type license (attribution share alike, perhaps?) GPL is pretty restrictive and using it in a program could potentially force the program's author to license their software under GPL whether they want to or not.
Wow... I'm a big fan of this!
Who the hell cares? I don't understand why you thought it was necessary to point that out.
Edit:
Yeah, I know I'm late to the game, but I thought I'd chime in anyway.
Does it matter if it did or did not take more than a few minutes? Personally, I don't think so... if the result is a high quality art asset I see no reason why that should hold any bearing.
On the note of quality, I would highly recommend a higher resolution version of this, say 1024x768. 640x400 is very low resolution and things like this don't scale up very well. Just a thought... ;)
No. It's from an old version of the program that was open-sourced under the GPL license. The licensing terms applied to the source code and program only, not the generated output.
The fact that the authors have since closed their source and made the program commercial with different licensing terms is a moot point. I did not use their new program, I used an old, modified version under different licensing terms.
's' word? Are we five? Please...
Anyway, as far as a parallax effect, you described it reverse. The farthest layer moves the slowest, the nearest moves the fastest. At least that's the definition of a parallax... ;)
I suppose using the sphere in a sphere method would work (and did in the past), but really you'd want to use a shader script in an actual game to get the atmospheric effect. Heck of a lot faster and easier in the GPU's memory.
They aren't compatible, and IMHO the GPL should be permanently and forever abolished. Please please please relicense with a CC license! :*(
Any possibilties of getting this (and your other tracks) in non-lossy, non-patented formats (like OGG)?
Pages