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Thursday, November 16, 2017 - 12:02

MedicineStorm that is a good idea, I will look around for graphics we can use. We know our first kickstarter will not meet the goal, but we are using it as a learning experience. Thank you for your advice.

 

Kir, I never said we were paying our programmer first. I was explaining that I know how much a good programmer generally charges. I think I will take MedicineStorm's advice and get a demo together even if it is sub-par or borrowed graphics. Your response about my request for samples was less than enthusiastic, and we only want motivated and excited members on our team.

 

Thanks everyone for looking.

Thursday, November 16, 2017 - 00:11

Thank you for the advice Kir :D. A different team member wrote the Kickstarter page, but we do work as a team and have discussed a more direct approach with clear demonstrations. As far as what the money will go towards:

Advertising 

paying the team (programmer, 2 sound guys, and a graphics designer/coordinator

liscences/platform fees

Creating/shipping the rewards to the kick starter pledges (t-shirts and whatever else)

 

I have talked to a unity programmer who owns his own company and has succesfully created 2 games using Unity. He pays programmers around $50 or more an hour. 

I have done "some" research on graphic artists and getting the rights to their work. It seems to run a few hundred dollars per set of background tiles. 

Advertising can be insanely expensive depending on how much exposure we want.

 

What happens if we don't reach the kickstarter goal:

We are  planning our relaunch by doing the following:

Working on the website

Gathering a Twitter/FB following

Creating examples of the t-shirts and other pledge incentives

Creating the demo and other videos that will focus on game content and the business plan.

 

If you are interested, please message me with examples of your work. Thank you for your reply.