Thanks for doing this, bluecarrot! We've needed this for a long time.
I was about to launch a project to deal with some of the art issues with LPC characters, but I think I'm going to take some time and double check my attribution against your list before making it public.
I have a feeling I'll be referencing this list a lot in the future.
The north and east/west are pretty good, though the east/west feels a little jerky. A motion blur/smearing effect would smooth that out.
For a top to bottom smash/chop attack, I think the south animation needs to be completely redrawn. I was going to give some recommendations on how to draw it, but then I got carried away experimenting and made one myself.
This is pretty rough still, and I haven't tried it with a weapon, but it is probably useable. There are only two new frames (and only the arm position is really new), so it shouldn't be a lot of effort to make clothing fit.
I think this would be better as a two-handed attack, but that would require re-drawing the other directions, and I don't have time right now.
I am also very interested in any fixes you've done.
I've been wanting to create an updated and better standardized LPC collection, just so we'd have a source for clean LPC assets, that aren't missing animations, and all have the same selection of colors.
For the dog, I'm unclear if you're looking for an actual dog, or a humanoid werewolf type creature. There is an LPC Wolf, and this dog, or, if you want something humanoid, there's Baŝto's werewolf in this set.
A good place to learn about pathfinding and A* is this article by Amit Patel. It includes interactive examples of several pathfinding algorithms, so it's easy to compare them and find what works best for your game.
Implementing these depends on what game engine you use, and the specific needs of your game. If you're developing in a popular game engine you can probably find tutorials or scripts you can use.
Not that you need more ideas, but it would be cool to have both raw and cooked versions of the meat.
Also, I drew some jars and bottles once that I never released. They might be useful if you wanted to add jam and wine. If you're interested I can try to find them.
Thanks for doing this, bluecarrot! We've needed this for a long time.
I was about to launch a project to deal with some of the art issues with LPC characters, but I think I'm going to take some time and double check my attribution against your list before making it public.
I have a feeling I'll be referencing this list a lot in the future.
The north and east/west are pretty good, though the east/west feels a little jerky. A motion blur/smearing effect would smooth that out.
For a top to bottom smash/chop attack, I think the south animation needs to be completely redrawn. I was going to give some recommendations on how to draw it, but then I got carried away experimenting and made one myself.
This is pretty rough still, and I haven't tried it with a weapon, but it is probably useable. There are only two new frames (and only the arm position is really new), so it shouldn't be a lot of effort to make clothing fit.
I think this would be better as a two-handed attack, but that would require re-drawing the other directions, and I don't have time right now.
I am also very interested in any fixes you've done.
I've been wanting to create an updated and better standardized LPC collection, just so we'd have a source for clean LPC assets, that aren't missing animations, and all have the same selection of colors.
Are those 5 new grass variations I'm seeing? They're really nice!
There are a few newer versions, but I don't think any of them have the entire catalog of LPC items.
I believe the most complete and up-to-date version is this one:
https://sanderfrenken.github.io/Universal-LPC-Spritesheet-Character-Gene...
There's a trenchcoat in BlueCarrot's LPC Gentlemen set.
For the dog, I'm unclear if you're looking for an actual dog, or a humanoid werewolf type creature. There is an LPC Wolf, and this dog, or, if you want something humanoid, there's Baŝto's werewolf in this set.
A good place to learn about pathfinding and A* is this article by Amit Patel. It includes interactive examples of several pathfinding algorithms, so it's easy to compare them and find what works best for your game.
Implementing these depends on what game engine you use, and the specific needs of your game. If you're developing in a popular game engine you can probably find tutorials or scripts you can use.
I'd like to see your water with the LPC grass. It's hard to judge how LPC it feels when it's not on one of the base terrain types. :)
I think my own experiment could be improved by combining it with Curt's water, but I haven't tried that yet.
I'm not a huge fan of the blue glass, but that's probably more of a personal preference.
I'd only just started to experiment with filled versions when I stopped working on mine, so I'm sure there are improvements that could be made.
Those are all beautiful!
Not that you need more ideas, but it would be cool to have both raw and cooked versions of the meat.
Also, I drew some jars and bottles once that I never released. They might be useful if you wanted to add jam and wine. If you're interested I can try to find them.
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