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Sunday, August 17, 2014 - 11:52

It doesn't tile very well though. Only a couple of the frames in the animation actually tile seamlessly. There's quite an obvious square for the rest.

Tuesday, August 12, 2014 - 05:15

Still waiting for my domain name registra to sort it out, sorry guys.

http://freegamer.blogspot.co.uk/2014/08/freegamedevnet-outage.html

Bit annoying really. It shouldn't take this long, I thought the mention of the 16th was them covering their arses with a worst case scenario and not their standard hella-slow turnaround time.

Sunday, August 10, 2014 - 23:49

Upload the source to github.com or sourceforge.net and provide some screenshots and you'll get a warmer reception. Just posting a file for download, people will ignore that (could be anything).

Sunday, August 10, 2014 - 20:57

Considering you are a blog author Julius, you don't seem to check it!

http://freegamer.blogspot.co.uk/2014/08/freegamedevnet-outage.html

Thursday, August 7, 2014 - 18:32

LOL I actually thought I'd encountered a buggy file when I heard it before I realised...

Tuesday, August 5, 2014 - 08:02

This issue with the jump animation is that the arms move in a counter intuitive way.

When a human jumps, their arms first go up, then shift down to help give momentum to lift the body. Try jumping, as you get higher, unless you are specifically trying to reach something, your arms go lower.

However in Xeon's jump animation, his arms go straight up with the jump then back down. I know, I know, he's a robot. Still, though, it makes the jump animation look unnatural.

Friday, August 1, 2014 - 21:39

Somebody should try these out with OpenSurge, perhaps.

Friday, June 6, 2014 - 08:49

These are wonderful.

Friday, May 30, 2014 - 08:07

Voted on Steam Greenlight! :)

@Scribe: jaw is too big. She looks like she's been abusing steroids. :P

Monday, May 12, 2014 - 20:27

This is really good.

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