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Monday, August 18, 2014 - 13:03

It is very good. I have made a tetris game albeit it is bitrotten and forgotten. This inspires me to revive it. I will let you know if/when that happens as I'll use this music.

Sunday, August 17, 2014 - 11:52

It doesn't tile very well though. Only a couple of the frames in the animation actually tile seamlessly. There's quite an obvious square for the rest.

Sunday, August 17, 2014 - 07:24

It isn't public domain if you require to be notified here. I know that sounds pedantic, but it's true. You should rephrase to, "I only ask that you notify me if using it - comments here are fine."

Tuesday, August 12, 2014 - 05:15

Still waiting for my domain name registra to sort it out, sorry guys.

http://freegamer.blogspot.co.uk/2014/08/freegamedevnet-outage.html

Bit annoying really. It shouldn't take this long, I thought the mention of the 16th was them covering their arses with a worst case scenario and not their standard hella-slow turnaround time.

Sunday, August 10, 2014 - 23:49

Upload the source to github.com or sourceforge.net and provide some screenshots and you'll get a warmer reception. Just posting a file for download, people will ignore that (could be anything).

Sunday, August 10, 2014 - 20:57

Considering you are a blog author Julius, you don't seem to check it!

http://freegamer.blogspot.co.uk/2014/08/freegamedevnet-outage.html

Thursday, August 7, 2014 - 18:32

LOL I actually thought I'd encountered a buggy file when I heard it before I realised...

Tuesday, August 5, 2014 - 08:02

This issue with the jump animation is that the arms move in a counter intuitive way.

When a human jumps, their arms first go up, then shift down to help give momentum to lift the body. Try jumping, as you get higher, unless you are specifically trying to reach something, your arms go lower.

However in Xeon's jump animation, his arms go straight up with the jump then back down. I know, I know, he's a robot. Still, though, it makes the jump animation look unnatural.

Friday, August 1, 2014 - 21:39

Somebody should try these out with OpenSurge, perhaps.

Friday, June 6, 2014 - 08:49

These are wonderful.

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