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Saturday, February 29, 2020 - 15:09

I have tried every render order, left down, right down, right up, left up. Changing the render order fixes the tiles that look messed up in the screenshot but messes up the ones that were normal looking. I don't get what I'm doing wrong.

 

The only solution I can think of is to create a new layer for each wall section so they don't overlap... But then ill end up with tons of layers

Tuesday, February 25, 2020 - 11:08

Also, I'm using an Android app called "not tiled"

 

It is basically the same as tiled editor

 

But here is an example of the problem... Changing the render order just reverses the problem

 

Tuesday, February 25, 2020 - 11:06

Hey! Your new grasslands tileset ins awesome. I am trying to make a map w it but I keep running into an issue of the walls overlapping... Specifically the black hidden sides of the wall frequently overlap

 

Is there any version of the tileset without the black hidden sides of walls, so I don't run into this issue?

Friday, February 2, 2018 - 17:14

Ok thank you that is very helpful!

 

i will try to use the 128 by 64 size... Would that size work if I ever am able to finish my game and port it to iOS and android? That's my ultimate goal

also, I didn't know about wandercall, it looks really cool. Am I allowed to use those tile sets?

i had one other questions.... I am unable to get blender to work on my computer. Would I be able to make isometric tiles in a program like gimp, from square or orthagenic images, by rotating them by 45 degrees then reducing/scaling the height of the image by 50 percent? I tried to do that and the tiles wouldn't work for some reason