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Thursday, July 26, 2018 - 14:40

I don't even think anyone could claim copyright for such small font, since they'd have to prove beyond any doubt that there was no chance you accidentally made the same font and just copied it, which with such a limited number of possibilities on such small resolution is basically impossible. Besides these fonts have been around not only since the ancient era of computers when no one really cared about IP (and so we can't know the original author), but much earlier since the time people started creating stitching patterns - I myself digitized one stitching font, which has long been in the public domain. So to sum up, I guess we're in the okay :)

Saturday, July 14, 2018 - 10:30

Great stuff, could you add more tags to make this better searchable? E.g. roof, metal, concrete, water.

Saturday, July 14, 2018 - 09:49

These come very handy to me at the moment, you wouldn't believe how difficult it is to find e.g. nice roof photos in the public domain. It's also very nice to have a whole pack that you can credit with one line, as opposed to crediting each image separately (I know this is CC0, but I want to give credit anyway). So I just wanted to leave a thank you :-)

Monday, July 9, 2018 - 08:40

I've painstakingly created search queries for the Internet Archive and Wikimedia Commons that search public domain stuff - millions of results - enjoy :)
IA - PD
Wikimedia Commons - PD

Tuesday, July 3, 2018 - 14:21

Here, I hand-picked some sprites. It was very difficult, the collection is huge and full of awesome image :)

sheet

Tuesday, July 3, 2018 - 13:22

Let me see :)

Saturday, June 30, 2018 - 10:22

This is extremely awesome, but could you please provide a preview sheet? It would be helpful and also at the first glance it only looks like a single sprite now.

 

Thank you :)

Friday, June 29, 2018 - 17:41

Someone has posted some Ryzom assets as well so it really should be okay - you can even make it to display the original author and you're only displayed underneath as the poster, so I wouldn't even make a separate account.

I've started to look into the 0 A.D. models and they're not super easy to pull out of the repository - many of the final models are assembled from other submodels based on XML definitions and many textures are in weird formats, so it can actually be difficult to do for an artist. Just extracting some of the models and packing them in a ready-to-use way is a real job to be done here that will take several hours. I think that is why the assets are not reused so much.

So... I am now working on assembling a pack of selected 0 A.D. models that I'd really like to post in a few days. And to not be so rebellious after all, I will at least try to inform the game developers about this :)

Monday, June 25, 2018 - 08:23

very nice :)

Monday, June 25, 2018 - 08:11

@MNDV.ecb

This is how I'd try to put it - you charge money for your work, so if you take time to package a freely available work, you can demand (ask, not require) payment for the work you added - i.e. you may have sorted the work, named the files nicely, converted them to different formats, compressed them, ...). I agree you shouldn't ask the same amount the author would ask for creating the work itself - and I think this is what you were talking about... you should ask much, much less. You should be paid approprietly to the amount of work you added. You can ask however much you want, but if it's too much for what you've done, people will see it and won't pay. I think everyone has to agree with this, right?

I wouldn't try to make money on this at this moment for two reasons:

1. I personally don't care about money. If I was starving and this was a way to make money, I would do it with clear conscience though.

2. At this moment I'd like to focus on the issue of redistribution to show people it is okay to do, so I'd be doing just redistribution, without involving money. Involving money would be okay, but it suddenly becomes a broader question, so basically I want to address first things first.

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