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Monday, June 25, 2018 - 00:08

Just a few additional points:

 

- If I were to upload the 0 A.D. assets, I'd do it from a separate account, BUT

- Packaging and redistribution is work too, so it's okay to even make money by just uploading someone else's art here. I wouldn't do it, but it's okay. If you can make money by selling something that's available next door for free, good for you.

- People need to learn this is okay. Most people have been taught by the copyright/IP propaganda that redistribution or derivative work is a shady/weird practice, we need to unlearn this. Basically the only shady practice is falsely claiming autorship.

- Proposing a rule to ask for permission to reupload a work that allows redistribution by its license means dishonoring the license. The license explicitly grants a right to the users but you'd be putting a restriction in its place that is anti-free/open culture. The site would then basically have to be renamed to SemiOpenGameArt or something.

Sunday, June 24, 2018 - 22:55

I don't get this - that's what CC licenses are for - so that you do not have to ask for permission for certain uses, including redistribution. I can't see anything rude or disrespectful. If anything, it helps put the artwork to use, supports creativity etc. That's the whole point of these licenses.

Am I going to get in trouble on this site if I post 0 A.D. resources without asking? I think I am going to do it, just out of principle.

 

EDIT: I can see someone posted the textures already (https://opengameart.org/content/0-ad-textures) - that's good. I can't see the models though, would be nice to have them accessible, they'd be tremendously useful.

Wednesday, June 13, 2018 - 18:50

Very awesome CC0 posts, thank you :)

Saturday, June 9, 2018 - 16:51

OMG, this is awesome, how come I haven't found this earlier? Not many comments either.

 

I think the submission could be improved by:

 

a) A complete preview - the archive contains much more than what's shown.

b) Sprites separated into individual png files with transpareny to be ready to be used out of the box. A lot of people reject good art if they can't use it straight away.

c) Maybe even more tags - I can see a lot of stuff in the archive that can't be found because it's not in tags nor in previews. E.g. cats, birds, helmets, ...

Tuesday, June 5, 2018 - 11:01

Thank you for liberating your work :)

Thursday, May 24, 2018 - 14:39
Thursday, May 17, 2018 - 05:10

Nice use of MakeHuman, thank you!

Monday, May 14, 2018 - 14:02

a small teaser :)

Monday, May 14, 2018 - 13:54

I'm already making the collection now, I'm using the fish and several other works such as

http://publicdomainreview.org/collections/flemish-mask-designs-in-the-gr...

https://archive.org/details/architecturemona02lenouoft

so probably pick something else if you want to do it too, in order to not duplicate our efforts. There is a huge list of source sites on the PublicDomainReview site, so pick one and search for interesting stuff :) Don't forget to double check the work is indeed in the public domain - plus the rights to the digital copy have to also be available (watch out for this one!).

Sunday, May 13, 2018 - 07:58

Definitely Godot! It's free and open-source (FOSS) and there's a great community (check out the FB group). Also check out SweetHome3D (FOSS interior/exterior design program, you can export the model), Blender (FOSS 3D program, includes a game engine) and FreeCAD (FOOS CAD program, good for creating machines, guns etc.).

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