i would like ones similar to these modified I will send you the actual sheets though if you want to do it. Also if you could keep the redrawing to a minimum so that most of the the armor assets will still fit . I realise for picking things up that may not be possible
spring could you modify the base LPC Character anamaitions to include Male and Female Lizarad , Male and Female Elf, male and female Org, Male and female human, Eating, picking things up, and throwing thigs anamations (I only need them for one color)? I would even be willing to pay you a small fee.
I wrote small java desktop app for splitting up images. It does it very quickely now I'm writing one for naming them quickly too . Including bitmasking for building / terrian tiles.
I wanted to leave the massive 6 cycle sheets so I could easily change armor and weapons at run time and randomly generate enemies / soilders to recrurte/ NPCS that all look different. Also would there any easy way to take these sprite sheets and add throwing objects anamations picking up up objects anamations , and eating anamations. Or would that be hard?
does anyone have a texture atalas for these sheets that can be used with the libgdx texture atals class? if I not I can make one but i'd rather not reinvent the wheel. Also did any one ever make a backpack to go with these? not a quiver but a backpack?
i would like ones similar to these modified I will send you the actual sheets though if you want to do it. Also if you could keep the redrawing to a minimum so that most of the the armor assets will still fit . I realise for picking things up that may not be possible
https://opengameart.org/content/drakes-and-lizardfolk
https://opengameart.org/content/lpc-ladies
https://opengameart.org/content/lpc-male-sheets
spring could you modify the base LPC Character anamaitions to include Male and Female Lizarad , Male and Female Elf, male and female Org, Male and female human, Eating, picking things up, and throwing thigs anamations (I only need them for one color)? I would even be willing to pay you a small fee.
code and jar for image split program can be found here https://github.com/macmanmatty/png-split/releases
I wrote small java desktop app for splitting up images. It does it very quickely now I'm writing one for naming them quickly too . Including bitmasking for building / terrian tiles.
I wanted to leave the massive 6 cycle sheets so I could easily change armor and weapons at run time and randomly generate enemies / soilders to recrurte/ NPCS that all look different. Also would there any easy way to take these sprite sheets and add throwing objects anamations picking up up objects anamations , and eating anamations. Or would that be hard?
does anyone have a texture atalas for these sheets that can be used with the libgdx texture atals class? if I not I can make one but i'd rather not reinvent the wheel. Also did any one ever make a backpack to go with these? not a quiver but a backpack?
what kind of game is it? written in what programming language?
Pages