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Friday, May 29, 2020 - 05:07

Sounds like the ending music of a Barney the Dinosaur episode.

Monday, May 28, 2018 - 14:31

@Danimal

Are you referring to the graphical style in relation to targeting kids? What kind of graphical style that targets kids?

Sunday, May 13, 2018 - 19:10

I tend to forgive the shortcomings of Open-Source projects because they are done by willing people on their free time. But since this is a complaint thread (and the fact that we are encouraging the devs to improve on it), I'll state mine:

Coming from my experiences with Diablo 2, Empyrean Campaign seems impersonal to me.

  1. Level Up System (Skills and Gear) - All classes seem to generic to be attached to; whatever gear I have, whatever skill point I invest into, and whatever stat I distribute all seem to point. (D2 Skill Tree is subjective so I won't argue much here)
  2. NPC's Have No Personality (Even the Quest-givers) - Someone has stated earlier about how the NPCs seem to be scattered about without much reason other than to be a "place to heal up and get better gear". They don't have much personalities tied to them.
  3. Lore - I can say that this is what can make me attached to any RPG I can think of. The Lore. Not that you give every lore a certain class has in one single page full of paragraphs. You can do that in the D2 style pace - It's scattered all throughout the map (and the NPCs who have knowledge on your class). Right now, Empyrean is slowly following a similar story with Path of "Exile". The concept of "No-one returns... not even the Exiled" was good, but the writing wasn't impressive enough.

As a side-note, Does anyone still remember Wandercall (or whatever it's called)? I'm still wait for it, because it's the most ambitious promise on taking FLARE Engine to its limits. Whether that ambition will come to fruition in my lifetime or not, I just want to see some progress in it.