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Tuesday, November 28, 2017 - 18:44

Just want to get in my opinions/experiences.

Here on OpenGameArt.org (I generally browse for RPG-style sprites), I commonly see sprites in 16x16, 16x18 (Antifarea's), 24x32 (popular for RPG Maker 2000/2K3/XP projects I think), 32x32, 32x48 (I think), & 48x64. A width-to-height ratio of 3:4 seems to be common in spriting.

I am involved in the Arianne/Stendhal project, & the majority of our human-like sprites are 48x64. But we have many sprites of larger or smaller dimensions. Stendhal's sprites are relatively simple, only using 4 facing orthogonal directions (N/S/E/W) with 3 frames per direction. So most of the sprite work that I do is in that format. But, I love finding sprites with a much more vast selection of frames, especially if the sprite sheet includes orthogonal & isometric directions combined. Stendhal is in kind of a rush to replace many of its art assets (sorry, didn't intend to advertise my own thread, but found the opportunity ;)). Were it not for this, I might take more time to create more frames & orientations for my sprites & sprite edits.

As far as scaling up/down goes, in context of Stendhal, I actually prefer scaling up. Simply because the project is okay with sprites scaled up using the scale2x filter. So I don't hesitate to browse sprites that are 24x32 because it is a very simple task to scale it up to the common 48x64 used in Stendhal with minimal or no other editing (as a note, I am not really a fan of the scale2x look, but it does simplifly things when time is limited & does look better than some other scaling algorithms in this case). In other situations, I think I would consider upscaling/downscaling to be about the same in complication, maybe upscaling a tad easier because there are more sprites to work with.

Tuesday, November 28, 2017 - 17:50

I am interested in this too.

Tuesday, November 28, 2017 - 15:40

The script that I submitted is okay then? Or should I remove it?

Tuesday, November 28, 2017 - 00:01

I was thinking that I wanted to create "riding" sprites from your bases that would work with bluecarrot's horses. The horses would need to be sizes down though (I actually have already started doing this, & I want to do this with the centaur too). But I don't know when I would get around to making the new bases. So I posted a comment on diamonddmgirl's additions (she has done some nice edits) asking her if she would be interested in it. I wanted to mention it to you too, just in case you were interested in doing it before I got around to it.

I was thinking of creating two sets of bases. One for when the horse is trotting, & the other for when it is galloping.

Monday, November 27, 2017 - 20:31

Excellent! Thank you MedicineStorm.

Monday, November 27, 2017 - 18:48

I began working on a centaur sprite that is based on these & bluecarrot's [LPC] Horses:

 

Monday, November 27, 2017 - 16:30

Wow! That was fast. Is it fixed so that future lists will automatically use an ellipses if the name is too long?

Monday, November 27, 2017 - 02:32
Monday, November 27, 2017 - 01:25

Sorry I wasn't active for so long & didn't respond.

@DARKAGEGAMES: It's probably too late for what you wanted to use it for. But yes, you can use the changes that I made. They are relatively minor, so any changes to the tileset that I made will be considered licensed under CC0. That way there is not change to the original license & attribution only needs go to the original author (Reemax).

The cannon is here, the rowboat is here.

Edit: Actually, this is the original rowboat submission.

 

Sunday, November 26, 2017 - 06:07

I started reworking Cabbit's & diamonddmgirl's bases into a package for easier integration into Stendhal: https://opengameart.org/node/79237

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