The various LPC assets are somewhat similar, thematically. They're higher resolution than traditionally 16-bit era style, but that's not necessarily a bad thing with the common screen resolutions these days.
Hi. I know you posted an update saying you had an angle on this. Did you manage to figure it out? If not, I might be able to help you work it out, seeing as you're using the same toolbox I use.
I second macmanmatty's first question, what kind of game? And I think I can answer the second one. Unity, as far as I know, uses C# for the user end coding.
P.S.- Interesting bit of double posting with that embedded link... I'm new here, but I'm guessing that qualifies as spamming?
So... I'm totally gonna steal your upscaling tactic, since I'm rather terrible at any sprite resolution higher than 16x24. So, thank you for that! :D
There's this: http://gaurav.munjal.us/Universal-LPC-Spritesheet-Character-Generator/#
And this as well: https://github.com/jrconway3/Universal-LPC-spritesheet
The various LPC assets are somewhat similar, thematically. They're higher resolution than traditionally 16-bit era style, but that's not necessarily a bad thing with the common screen resolutions these days.
Hi. I know you posted an update saying you had an angle on this. Did you manage to figure it out? If not, I might be able to help you work it out, seeing as you're using the same toolbox I use.
@MedicineStorm
Ah, yeah. I really should have been a bit more specific. Whoops.
I second macmanmatty's first question, what kind of game? And I think I can answer the second one. Unity, as far as I know, uses C# for the user end coding.
P.S.- Interesting bit of double posting with that embedded link... I'm new here, but I'm guessing that qualifies as spamming?