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Friday, November 22, 2019 - 06:10

Sure, new art is always appreciated

Still uses fantasy core. But yes I will publish.

 

What I found restrictive was the fact that there is only so much you can do with an engine that you can't directly mod. I don't know C or C++ or whichever it was, so I could not add engine functionality. One thing that annoyed me, for example, is how inflexible the buufs and enemy system is.

Thursday, May 2, 2019 - 10:02

The reason is that the combo should only run out if the player misses or stops attacking. The method you suggest means the number of combos cannot grow beyond a point, whereas I want max combo to be ~10

Monday, March 18, 2019 - 14:27

Ok, I think I'll need Lorsion's damage, as he can one hit you. I haven't tested his balance since I removed gaining HP with level. The Antilon Queen probably needs a longer cool down, and the other boss, Gormel, is in development and will probably be completely reworked. He was not supposed to be accessable yet anyway.

Thursday, March 14, 2019 - 11:10

Has anybody played it? Any feedback would be apreciated.

Friday, December 14, 2018 - 04:50

But you still can't get the underworld armour - you need 30 of each stat, which is impossible.

Saturday, October 27, 2018 - 03:11

But this does not give much control over the number spawned - it takes a while to spawn 20 or so...

Tuesday, October 2, 2018 - 10:04

How do you run it?

Friday, September 28, 2018 - 09:53

DL is broken...

Tuesday, September 25, 2018 - 04:33

Ok... I will fix as soon as possible. Shouldn't be too hard.

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