Sorry, there is no linux binary (it almost never works if the distribution, compiler version, libraries verisions are not exactly the same), and unfortunately Flukz is not packaged yet by the main distributions.
The first possible solution is to try the windows binary with "wine". However, this results in a crash on my machine when I try to play a game.
The other (recommended) solution is to compile directly on your machine. It's not as difficult as it seems.
First, install the Qt development package. Under ubuntu/debian, you need the packages "libqt4-dev" and "qtmobility-dev".
Then, just run the following commands in a terminal (I hope I have not mistyped something):
there is now a score, which increases when you destroy enemies.
a life bar is also added.
the player ship cannot collide anymore with its own fire
a detailed credits page for the artwork of each level is constructed automatically by the server, by aggregating the meta-information of the picture or sound files used in the level.
Here is a screenshot of version 0.3.
Most of the artwork used in Flukz comes from opengameart. Thanks to the artists.
I've used some of them in shoot'em up levels of Flukz : http://flukz.org
The name "wuhu levels" sticked to these levels in reference to the style of the ships.
The original size of the ships was a bit small, so I resized them to a bigger scale and then I also tried to repixelize them to restore the pixel art (resizing to a bigger scale is really harmful for pixel art).
Ok, I understand your point. At least I can make available the binaries obtained under Linux on my side.
After download, you need to make the files executable with "chmod u+x".
These two binaries are not compiled statically, so you'll need some luck. At least qt4 and pulseaudio need to be installed on your machine.
Sorry, there is no linux binary (it almost never works if the distribution, compiler version, libraries verisions are not exactly the same), and unfortunately Flukz is not packaged yet by the main distributions.
The first possible solution is to try the windows binary with "wine". However, this results in a crash on my machine when I try to play a game.
The other (recommended) solution is to compile directly on your machine. It's not as difficult as it seems.
First, install the Qt development package. Under ubuntu/debian, you need the packages "libqt4-dev" and "qtmobility-dev".
Then, just run the following commands in a terminal (I hope I have not mistyped something):
After this, you can run the game with:
Hope it will work.
Version 0.3 of Flukz has just been released: http://flukz.org
Here is a screenshot of version 0.3.
Most of the artwork used in Flukz comes from opengameart. Thanks to the artists.
Really cute ships.
I've used some of them in shoot'em up levels of Flukz : http://flukz.org
The name "wuhu levels" sticked to these levels in reference to the style of the ships.
The original size of the ships was a bit small, so I resized them to a bigger scale and then I also tried to repixelize them to restore the pixel art (resizing to a bigger scale is really harmful for pixel art).
Thank you for this nice background.
I've used it as the background of some shoot'em up levels (wuhu levels) in Flukz : http://flukz.org
Thanks for these ships. They are now used in the game levels "black_and_white" of Flukz : http://flukz.org
Great work.
These explosions are now used in the levels "black and white" of the following game : http://flukz.org