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Monday, July 5, 2010 - 05:40

Naive solution: add the output of

aunpack -l "$file"

below the file

Note: aunpack is part of atools.

Saturday, July 3, 2010 - 17:09

<3!!!!

Tuesday, June 29, 2010 - 17:27

toilet flushing! ha!

Monday, June 28, 2010 - 19:26

wohoo! the skull i always wanted without the parpg logo and in png format! :D

btw: i hear that parpg is still slowly developing, but without much publicity now. I'll hope for the best for them and for your skull ;)

Wednesday, June 23, 2010 - 14:21

Nice one. Thanks for doing us the favor of putting it online here! I created a more economic preview using the CLI tool `montage` :)

Monday, June 21, 2010 - 08:22

Nice read! You could use a blog :)

I uploaded the 1024 png pack and created a montage of all textures, for the preview to give a general overview rather than detail ;)

I hope you don't mind these changes

Sunday, June 20, 2010 - 20:17

Ah, I finally found, with the help of other moderators here [EDIT: I took a while to write this post and didn't notice pfunked's post above ;)], the passage in the license you chose that guarantees that your work won't be used to bring shame to your name or something like that.

[url=http://creativecommons.org/licenses/by/3.0/legalcode]by-3.0 | 4.c[/url]

Would it be o.k. if I removed the ambiguous paragraph
"please do not do anything nasty with this model just clean animations you know?"
and replaced it with
"Please make sure to read the license. Especially take into account Section 4.c. of the [url=http://creativecommons.org/licenses/by/3.0/legalcode]license text[/url]: <>"
?

Sunday, June 20, 2010 - 18:36

I made a preview for ya. Interesting aggressive stuff. What tools did you use?.. and what did you use for inspiration if I may ask? :)

Sunday, June 20, 2010 - 17:41

What kind of scripts?

If they are procedural gfx generation ones, one solution might be to create a set of example images and upload the script with them.

In any case I additionally want to recommend http://github.com or some other code host for code, which will make it probably easier accessible for other programmers :)

Sunday, June 20, 2010 - 17:08

Hello,

I'm thankful for your contributions, but I would like to ask you to clarify what you mean with "please do not do anything nasty with this model just clean animations you know?"
"just clean animations" might mean that you do not want this model to be used outside of animations (then it can't be used in real-time 3d games) and "nasty" might mean that it may not be destroyed or be used as an evil character.

It would be best if you removed that line I think ;) or clarify it.

PS: the reason why I'm so thorough is that free licenses are a central point on this site and that paragraph can be seen as a wish to use a modified version of the license you chose ;)

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