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Thursday, September 9, 2021 - 11:24

@MedicineStorm thank you for helping out and the kind words!

@highlighty That is awesome! Good luck and take care! :)

Thursday, September 9, 2021 - 00:46

@highlighty

The important part as far as I get it is that all copyleft assets (GPL or anything with "SA" in the name) should not be part of your game.exe . The structure itself is up to you. Basically the way you purpose seems to be OK from what I can tell.

Over here, when you hover over "appropriate credit", it shows the recommended way to attribute someone.
https://creativecommons.org/licenses/by-sa/3.0/

@medicineStorm do you happen to have any kind of guides you recommend for beginners? It has been a long while since I ve been in this topic and don't want to recommend anything wrong here. Thank you!

Wednesday, September 8, 2021 - 12:33

I just relicensed this music to be CC-BY only, so you only need to attribute me properly. I still highly recommend to separate other licensed assets to make it safer for yourself. Take care!

Wednesday, September 8, 2021 - 12:15

@highlighty I couldn't see any difference in the downloadable version, so I couldn't have a look at how you did it.

In my opinion the biggest issue is bundling. As my music is not a separate file, you had to change the whole game to CC-BY-SA 3.0. This might be counter intuitive, but this could be even more problematic for you, as you licensed your whole game (including all other art and music in there) as CC-BY.SA 3.0. If the the other assets you used are any other license or copyleft license, you most likely don't have the right to relicense them this way.

So with a huge disclaimer that I am not a lawyer, the usual recommendation is to have all assets with different licensing as separate files, so it can't be claimed that your game is build upon the asset. That way you can have assets from several different licenses and don't have to relicense your whole game. No clue if "All rights reserved" is valid though.

The topic is a bit more complicated, but this is some general advice I ve heard so far. Hope it helps!

Tuesday, September 7, 2021 - 14:24

@MedicineStorm: Thanks, I will check for GPL and attribution. Interesting topic.

@highlighty: Just to clarify once again. I am not gonna cause you any troubles here. My impression is that you re just a beginner doing hobby projects and I want to support that. You are using quite a few assets though from different sources and I do highly recommend you get to know license requirements going forward to stay out of troubles later on.

Tuesday, September 7, 2021 - 11:07

Hi highlighty,

I appreciate you using my music and also writing me about it.

I see that your game is just a passion project, but want to warn you that you need to be more careful with licensing.

This music is not licensed as public domain, but you can choose between CC-BY-SA 3.0, GPL2 or GPL3. All of those licenses have their own consequences. Just to call out a few things directly that is common for all 3: they all need attribution with the shipped game. Claiming "All rights reserved" and not mentioning art you used ingame can cause issues. I recommend to have a screen for that, as I ve seen you using a lot of other art. Not a lawyer, but maybe some license/readme file is also good enough. Also, as you bundled the music with the game, you re obliged to release the whole game under the same license. That is because of the "copyleft" or "share-alike" of the licenses.  

I probably can recommend you to check this out for some clarification: https://creativecommons.org/licenses/by-sa/3.0/

I am absolutely not gonna give you any trouble here. I am glad you used the music in your hobby project. Just be careful with art licensing going forward, as I ve seen you used a lot of different art from different sources.

Congrats on releasing the game!

Sunday, January 24, 2021 - 04:40

Hi Saa_Matt,

unfortunately this is not my music, but I do love it as well. That is why I posted it here. It is done by The Orchestral Movement of 1932 and fourstones.

http://ccmixter.org/people/jacksontorreal
http://ccmixter.org/people/victor

It is thankfully under the CC-BY license, meaning you need to attribute both of them in your credits, but can use it anywhere. I am not a lawyer though and have no clue of the exact requirements.

Feel free to check those guides out:
https://creativecommons.org/use-remix/attribution/
https://freesound.org/help/faq/#how-do-i-creditattribute

Good luck with your game!

Saturday, September 19, 2020 - 05:29

Hi Danny,
Considering appstore needs bundling, and those are share alike licenses this might be hard by licenses alone. At least to my understanding.
Can you tell me a bit about this game? Do you have a website for it already?

Saturday, March 21, 2020 - 06:42

Hi Declassified,
that depends on what kind of license your game uses and how you re using this one. All licenses that this is under demand at least mentioning my name and licensing the created work of art as the same license.
If you're asking to have a one off exception, please tell me a bit about the game in a direct message :)

Thursday, December 20, 2018 - 12:05

This seems to be fault of jamendo. It used to be a Creative Commons portal and now they want to make money by licensing commercial media. Of course this doesnt mix well with the old way and they seem to dilerbately hide the license information. It is really annoying and disappointing as someone who used to use as well as release on jamendo.

I uploaded this a very long time ago though and that is definitely the right license for it. Archive org has it uploaded with the same license that you can look up in the license.txt there: https://archive.org/details/jamendo-033287

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