I got an azerty keyboard. What I meant was that it's not cool not being able to change keys of a game. It seems the "options" item of the main menu does nothing.
Could you provide a map of the manor (maybe just a picture with the whole map and room names) that people can print or anotate in GIMP and such while playing?
I still prefer to play the original FLARE, but as I finished that…
Why are the bat and the ghost so slow to move? That's anoying.
I encountered some weird bugs, like a bridge I could not cross wild I should, which I solved by going out and back of the map part.
I got the first part of the jugunaut thing, I'll continue from my saved games an other time :-)
It's weird looking without images for diagonal walking :-/
The XP system with one quest = one level is good if you're aiming for a large audience, but with FLARE system where monsters re-appears each time you leave a room, it's annoying. When playing FLARE I think "at least I'm getting XP", when playing polymorphable I'm just thinking "oh no, I have to beat them again… Let's try to avoid them".
[ 30%] Building CXX object src/CMakeFiles/mana.dir/gui/npcdialog.cpp.o /tmp/yaourt-tmp-mcmic/aur-mana-lpc-git/src/mana-build/src/gui/npcdialog.cpp: In constructor ‘NpcDialog::NpcDialog(int)’: /tmp/yaourt-tmp-mcmic/aur-mana-lpc-git/src/mana-build/src/gui/npcdialog.cpp:92:65: erreur: ‘Theme::ThemePalette’ is not a class or namespace make[2]: *** [src/CMakeFiles/mana.dir/gui/npcdialog.cpp.o] Erreur 1 make[1]: *** [src/CMakeFiles/mana.dir/all] Erreur 2 make: *** [all] Erreur 2
I got an azerty keyboard. What I meant was that it's not cool not being able to change keys of a game. It seems the "options" item of the main menu does nothing.
Ok, otherwise from this the game is fun : http://pix.toile-libre.org/upload/original/1345453050.png
Bugs I encountered:
The crash I mentionned, it happened after killing a skeleton
Some skeletons having weird behavior, kind of teleporting back and forth
Some animations got stuck and stood there till the end of the game (a water lvl 3 and a earth lvl2 if I recall correctly, showing in a loop for ever)
[EDIT]
Oh, and I'm using openjdk7 on ArchLinux.
And server give me a window which is black at first and then flashing, why would a server open a window?
got this error http://pastebin.archlinux.fr/449556
the game crashed
Also, I had to switch my keyboard to qwerty ,,,
Awesome :)
Also, maybe you should ask Clint Bellanger for a blog post on FLARE website about your game :-)
Could you provide a map of the manor (maybe just a picture with the whole map and room names) that people can print or anotate in GIMP and such while playing?
Is the server down? I wanted to test the game :-/
Also, where on IRC can we met you?
I've seen some art entries with diagonal sprites.
It was the bridge after I got the skeleton key. I got the same error at an other place, I can't remember where.
Played it, loved it, I haven't finished it yet.
I still prefer to play the original FLARE, but as I finished that…
Why are the bat and the ghost so slow to move? That's anoying.
I encountered some weird bugs, like a bridge I could not cross wild I should, which I solved by going out and back of the map part.
I got the first part of the jugunaut thing, I'll continue from my saved games an other time :-)
It's weird looking without images for diagonal walking :-/
The XP system with one quest = one level is good if you're aiming for a large audience, but with FLARE system where monsters re-appears each time you leave a room, it's annoying. When playing FLARE I think "at least I'm getting XP", when playing polymorphable I'm just thinking "oh no, I have to beat them again… Let's try to avoid them".
This aur package won't build on my computer :-/
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