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Monday, August 20, 2012 - 06:44

I got an azerty keyboard. What I meant was that it's not cool not being able to change keys of a game. It seems the "options" item of the main menu does nothing.

Monday, August 20, 2012 - 05:02

Ok, otherwise from this the game is fun : http://pix.toile-libre.org/upload/original/1345453050.png

 

Bugs I encountered:

The crash I mentionned, it happened after killing a skeleton

Some skeletons having weird behavior, kind of teleporting back and forth

Some animations got stuck and stood there till the end of the game (a water lvl 3 and a earth lvl2 if I recall correctly, showing in a loop for ever)

[EDIT]

Oh, and I'm using openjdk7 on ArchLinux.

And server give me a window which is black at first and then flashing, why would a server open a window?

Monday, August 20, 2012 - 04:37

got this error http://pastebin.archlinux.fr/449556

the game crashed

 

Also, I had to switch my keyboard to qwerty ,,,

Monday, August 20, 2012 - 04:14

Awesome :)

Thursday, August 2, 2012 - 11:26

Also, maybe you should ask Clint Bellanger for a blog post on FLARE website about your game :-)

Thursday, August 2, 2012 - 11:19

Could you provide a map of the manor (maybe just a picture with the whole map and room names) that people can print or anotate in GIMP and such while playing?

Thursday, August 2, 2012 - 11:17

Is the server down? I wanted to test the game :-/

Also, where on IRC can we met you?

Wednesday, August 1, 2012 - 15:33

I've seen some art entries with diagonal sprites.

It was the bridge after I got the skeleton key. I got the same error at an other place, I can't remember where.

Wednesday, August 1, 2012 - 13:55

Played it, loved it, I haven't finished it yet.

I still prefer to play the original FLARE, but as I finished that…

Why are the bat and the ghost so slow to move? That's anoying.

I encountered some weird bugs, like a bridge I could not cross wild I should, which I solved by going out and back of the map part.

I got the first part of the jugunaut thing, I'll continue from my saved games an other time :-)

It's weird looking without images for diagonal walking :-/

The XP system with one quest = one level is good if you're aiming for a large audience, but with FLARE system where monsters re-appears each time you leave a room, it's annoying. When playing FLARE I think "at least I'm getting XP", when playing polymorphable I'm just thinking "oh no, I have to beat them again… Let's try to avoid them".

Wednesday, August 1, 2012 - 12:34

[ 30%] Building CXX object src/CMakeFiles/mana.dir/gui/npcdialog.cpp.o
/tmp/yaourt-tmp-mcmic/aur-mana-lpc-git/src/mana-build/src/gui/npcdialog.cpp: In constructor ‘NpcDialog::NpcDialog(int)’:
/tmp/yaourt-tmp-mcmic/aur-mana-lpc-git/src/mana-build/src/gui/npcdialog.cpp:92:65: erreur: ‘Theme::ThemePalette’ is not a class or namespace
make[2]: *** [src/CMakeFiles/mana.dir/gui/npcdialog.cpp.o] Erreur 1
make[1]: *** [src/CMakeFiles/mana.dir/all] Erreur 2
make: *** [all] Erreur 2

This aur package won't build on my computer :-/

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