Primary tabs

Comments by User

Wednesday, April 27, 2022 - 19:50

Yes, you are right. I didn't noticied that original D2 had the same behavior.

Thanks for the highlights.

Wednesday, April 27, 2022 - 15:07

Hi, thanks.

 

It has worked like a charm! I'll try to adjust the values here and see if it gets better, but defaults seen very smoth now.

 

There's another thing that's strange, about player animation. When you move and just stop, it stops abruptly. If you do small movents, this is more intense. I've tried this on Diablo 2 Ressurected (of course, I don't want to do a side by side comparision), but when you stop moving there, they finish the animation, like, there's one or two, at least, animation frames after that. Also, when the user changes direction, they do some animation showing this, which is fantastic.

 

I was wondering if it would be too difficult to implement those two features. Like, the first might be easy, the second will sure need new assets for that.

Wednesday, August 4, 2021 - 10:31

Hi dorkster, thanks for the tutorial, but it doesn't show how you can import the tilesets from flare that are irregular, they are not a 32x32 or 64x64 tilesets, some of the tiles have different dimmensions. Do you know how it's done?

Hi,
Friday, February 8, 2019 - 20:44

Hi,

 

There's something strange. Look:

 

D:\WORK\GAMES\flare-engine-master>flare.exe --data-path="..\flare-game-master\mods"
ERROR: Invalid custom data path: ""..\flare-game-master\mods"/"
INFO: Flare 1.09.05 (Windows)

 

Windows uses "\" for path. What's this "/" being there?

 

Well, I saw a couple of places that there's use of "/" on code and that would be used on windows, which appears to be wrong.

main.cpp does that, PlatformWin32.cpp and also ModManager.cpp

 

I've tried to change some stuff, but then I gave up since I don't want to waste much time now on this, but it will take some work to make it right and generic for every OS.

 

I don't know how you can do this correct on Windows 7.

 

Regards