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Friday, October 1, 2010 - 17:31

Entries received:

RPG GUI construction kit v1.0 :
Arkana-FTS GUI :


- Completeness:
Both entries are feature rich.
Arkana-FTS GUI: has in addition a drop down box and progress bar.
RPG GUI construction kit v1.0: A drop down box could be created from components

- Style:
Again, hard to say a clear winner in this category. 
Both entries have a consistent style throughout the work.

- Resolution:
Arkana-FTS GUI is slightly larger, but again it is very closly matched!

- Look/Feel:
RPG GUI construction kit v1.0
I really like this look feel.  The background remains me of a scroll and the widgets are clean.
The texturing really brings it into it's own.

- Clear License:
Both have licenses posted.
RPG GUI construction kit v1.0:  This says it uses public domain works, but doesn't have any references to verify.
Arkana-FTS GUI: appears to be all original work and license is clear.

- Original Sources:
Both have original sources and either would be easy to modify.

Wow guys, you make this really difficult to judge!  Both GUIs are of excellent quality and very closely matched in all categories.  In the end I had to ask myself "if I was going to make an RPG game, which GUI would I use for it?"

First Prize: RPG GUI construction kit v1.0
Second Place: Arkana-FTS GUI

Both of you email me ( your paypal address, in addition lamot should contact Bart for second half of prize money.  I could also send personal check (via USPS) if preferred.

Thanks for participating.  Even though turnout wasn't high, we got some high quality works on open art and in the end we're all winners because of it.

Friday, October 1, 2010 - 17:01

I"ll post winner info in a bit, still writing it up.

In terms of having another contest we could make it a general "Game GUI" contest to get more entries?  Space shooters, action games, etc. Not just RPGs.  That might get more entiries also?

Friday, September 17, 2010 - 01:19


Yea, I agree.  It seems like a like of FOSS projects like to re-create the wheel 18 different ways :) The fragmentation hurts.  Instead of 10 people working on 1 good project you have 10 people working on 10 projects that do about the same thing :). Gladly though a lot of nice libraries come from this, but not much polished end user software.


I like opengameart in that sense.  At least all the fragmented art can collect in one place.


Maybe we should have an OpenGameArt RAID day.  Everyone go out, find open source games and post it up on the site!

Friday, September 17, 2010 - 01:13

Sorry, yes.  OCT 1st!  Updated post.

Thursday, September 16, 2010 - 15:58

Yea, that's what I'm saying.  Just get the word out.  :) I didn't know about this site till last week.  Lots of hobbyist/indie game developers looking for art resources.

Thursday, September 16, 2010 - 14:35

[quote]That being said, that was a year ago, and we were getting a fifth of the traffic that we are now, so it might be a better proposition.[/quotes]


That's odd.  I just found this place a week or so ago.  I've been doing hobbyist game development for awhile and always been looking for "free to use" resources.  Great site btw, maybe a marketing campain is what this site needs?  more users == more content.


I'll see if I can give you a link back in some of the game development forums I frequent.  I'm also going to start a small contest for money in the Requests forum.


Monday, September 13, 2010 - 02:18

> Engine suggestions?

for 2d, Slick is a really solid engine in my opinion:

And for a very nice themeable GUI, TWL works well with it:

For 3d, I've heard good things about JMonkey:

All licenses are either BSD, New-BSD or "BSDish"


All are cross platform and hardware accel (OpenGL and OpenAL for audio).  It runs on the JavaVM, so anything that works there will work with it.  Java, Clojure, jpython, javascript, jruby, etc:





Friday, September 10, 2010 - 14:14

newbie question, but if your using their name and likeness (even if you have original code/art), aren't you still violating some type of copyright/trademark?