Unfortunately the developement of the game has stopped as i was not able to attract artist to work on the project on a regular basis, but this in turn was not a terrible thing as i started to learn of to draw! :)
I hope to get enough skills to draw my logo as the image i have in my mind, we'll see if that is going to happens! :)
I have added lights to the dungeon, i mean, any room of the dungeons of a level get its (randomly chosen) light. The furnitures also get a light that usually are different in color from the one of the room. This effect is inspired from a work of a great movie director i like very much (can you guess which one ;-) ) . I think the results is not too bad. :)
I think the visual appearance of the game has improved despite (or
because of?) the simplicity of the solution.
There are some issues that i hope to address in the next days, i am
still pushing commits to the repository and using this sprites makes
me a bit more confident about the future of this project.
Hello! I have worked a bit on this project and changed the characters from 3D to 2D using the awesome LPC bitmap, the results seems nice to me. :) here are some screenshot! :) Thank you again to all the peoples that drawn the liberated pixel cup sprites! :) Bye!
C.
PS: the attribution of all assets for this game can be found
i can see the point, I'll try to learn blender even if finding someone to collaborate with would be nice sometimes! :-D
I wonder if adding some more animation to the models you shown me in the earlier post would be too difficult. I need a few animation for different kind of weapon (spear and crossbow), for example.
I am posting some screenshots, Danimal i am actually using some of your assets (and they fits so well!) so let me thank you again for all your works on free contents!
Just a quick note regarding the screenshot: except for furnitures, GUI and tree's texture everything is procedurally generated. This was not a deliberate design choice but more a workaround for my bad design and art skill! :)
Hi MelaniePayne!
Unfortunately the developement of the game has stopped as i was not able to attract artist to work on the project on a regular basis, but this in turn was not a terrible thing as i started to learn of to draw! :)
I hope to get enough skills to draw my logo as the image i have in my mind, we'll see if that is going to happens! :)
Thank you for your suggestions!
Bye!
C.
Hello!
I have added lights to the dungeon, i mean, any room of the dungeons of a level get its (randomly chosen) light. The furnitures also get a light that usually are different in color from the one of the room. This effect is inspired from a work of a great movie director i like very much (can you guess which one ;-) ) . I think the results is not too bad. :)
Bye!
C.
Hi Christiandasi!
just a quick message to say thank you very much for your interest, i will send you an email as soon as possible.
Againg thank you!
C.
Hi Danimal!
Thank you very much!
I think the visual appearance of the game has improved despite (or
because of?) the simplicity of the solution.
There are some issues that i hope to address in the next days, i am
still pushing commits to the repository and using this sprites makes
me a bit more confident about the future of this project.
Bye and thank you again!
C.
Hello! I have worked a bit on this project and changed the characters from 3D to 2D using the awesome LPC bitmap, the results seems nice to me. :) here are some screenshot! :) Thank you again to all the peoples that drawn the liberated pixel cup sprites! :) Bye!
C.
PS: the attribution of all assets for this game can be found
here: https://notabug.org/cage/dote/raw/master/LICENSES.org
> On another note, you should drop by this other forum and present yourself and your project:
So i did :)))
Bye!
C.
Hello Danimal!
i can see the point, I'll try to learn blender even if finding someone to collaborate with would be nice sometimes! :-D
I wonder if adding some more animation to the models you shown me in the earlier post would be too difficult. I need a few animation for different kind of weapon (spear and crossbow), for example.
Bye!
C.
Hello!
Thank you for your reply!
Flare models seems great but sadly i am not able to use blender and, moreover, my artist skill is a mess! :)
Regarding desaturating textures's color this sould be simple to do, i'll try that ASAP, thank you!
Lou: Dusk Tactics looks cool!
Bye!
C.
Hello!
Thanks to both of you for your reply!
I am posting some screenshots, Danimal i am actually using some of your assets (and they fits so well!) so let me thank you again for all your works on free contents!
Just a quick note regarding the screenshot: except for furnitures, GUI and tree's texture everything is procedurally generated. This was not a deliberate design choice but more a workaround for my bad design and art skill! :)
Bye!
C.
Licenses of data used to build this screenshots:
derived from
- http://opengameart.org/content/golden-ui-bigger-than-ever-edition
© 2015 Buch released under Creative Commons Attribution-ShareAlike
3.0 Unported (CC BY-SA 3.0)
https://creativecommons.org/licenses/by-sa/3.0/
- http://opengameart.org/content/bitmap-font-pack
© 2015 Marc Russell released under Creative Commons Attribution 3.0 Unported (CC BY 3.0)
https://creativecommons.org/licenses/by/3.0/
- © Danimal released under Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) license
according to: http://opengameart.org/content/pixel-dungeons-set1-props-and-stuff
- © 2015 Jana Ochse, 2D-Retroperspectives, www.2d-retroperspectives.org
This work is licensed under the Creative Commons Attribution 4.0
License.
- https://opengameart.org/content/avatar-generator-with-15-trillion-combin...
All files enclosed are licensed under CC-BY-3.0
(http://creativecommons.org/licenses/by/3.0/)
You are free to use the graphics/source both commercially and
non-commercially as long as the following credits are included:
1. graphics created by Noble Master Games
[[http://www.noblemaster.com][http://www.noblemaster.com]]
2. Avatar graphics designed by Mei-Li Nieuwland
[[http://liea.deviantart.com][http://liea.deviantart.com]]