Depending on your environment (for recording and manipulation) pitch changing can be an excellent way to distort sounds. Many sounds change in amazing ways when they get slowed down.
It is pretty common now for audio evnvironments to include tools for shifting pitch independent of time. Doubling up a vocal track and pitching one up or down can provide you with some really creepy vocal tracks.
This is really cool. I just recently downloaded OSARE and while playing I thought: "How difficult would it be to procedurally generate randomized levels."
Depending on your environment (for recording and manipulation) pitch changing can be an excellent way to distort sounds. Many sounds change in amazing ways when they get slowed down.
It is pretty common now for audio evnvironments to include tools for shifting pitch independent of time. Doubling up a vocal track and pitching one up or down can provide you with some really creepy vocal tracks.
This is really cool. I just recently downloaded OSARE and while playing I thought: "How difficult would it be to procedurally generate randomized levels."
I am looking forward to seeing this in action.
I rendered the whole thing in Filter Forge ( http://www.filterforge.com/ )
I rendered them in Filter Forge (http://www.filterforge.com/)
I am still trying to get the hang of the normal map renderer.
This project sounds really cool. I am excited to see how the mixed tile size will look.
Is there anything you could use help with at this point (tile-sets, playtesting, menu art, etc.)?
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