Hi there. I am just starting piecing together some ships to make my first steps in actual game development. Comming from the programming and design side of things I am shitty as an artist. I don't even know how to properly use the tools I have at my disposal.
Currently I am sitting here in front of the free version of Adobe CS 2 they released a while ago and I am trying to figure out an easy way to change the color on the ship parts without having to repaint pixel by pixel manualy. Any pointers to how to achieve that? Something that let's me pick a replacement for every color in the used palette would be cool (see that's the way a programmer thinks hehe).
I strongly suggest looking at engines that come with a toolset and scripting language and do the tutorials.
The best fitting for your purpose are Gamemaker (for 2D games in general, it can do 3D too, but the toolset is clearly tailored towards 2D output) and RPGMaker (Specialised on 2D RPG's).
This will save you the time and effort needed to learn a real programming language before learning to create a game with it.
Awesome. Thanks a lot. Also it is Inkscape/Vector Graphic which I feel a lot more comfortable with than painting singular pixels one by one ;-). The visual Style used in the tutorial also perfectly fits what I have in mind.
Note: The Link seems to be faulty, it leads to an empty page, but I found the blog post by looking it up myself.
Anyhow thank you so so much, this helps me tremendously.
thanks, perspective-wise that's exactly what I am talking about. But for the finished thing I was looking for something higher resolution like 64x64 at least preferably at 128x128 level.
Anyhow this will suffice to put together a quick and dirty prototype to show off the gameplay I have in mind.
Thanks a lot.
P.S.: Not to be misunderstood I am still thankful if anybody knows of any tutorial and can point me to it. It cannot hurt to pick up at least some basics even if I am absolutely into programming and not into art.
Single Player Streamlined RPG and Point and Click Adventures: All about story. So I don't just want one I want a good one.
Single Player Exploration/Open World RPG: Story is definetly needed to point to places if the world is super big. But rather than an overarching storyline (mainquest) I love well thought out side quest lines.
Shooters/RTS/Platformers/Jump and Runs/Action Adventures: Give me some background. Nothing more needed.
Hi there. I am just starting piecing together some ships to make my first steps in actual game development. Comming from the programming and design side of things I am shitty as an artist. I don't even know how to properly use the tools I have at my disposal.
Currently I am sitting here in front of the free version of Adobe CS 2 they released a while ago and I am trying to figure out an easy way to change the color on the ship parts without having to repaint pixel by pixel manualy. Any pointers to how to achieve that? Something that let's me pick a replacement for every color in the used palette would be cool (see that's the way a programmer thinks hehe).
I strongly suggest looking at engines that come with a toolset and scripting language and do the tutorials.
The best fitting for your purpose are Gamemaker (for 2D games in general, it can do 3D too, but the toolset is clearly tailored towards 2D output) and RPGMaker (Specialised on 2D RPG's).
This will save you the time and effort needed to learn a real programming language before learning to create a game with it.
@yd
Awesome. Thanks a lot. Also it is Inkscape/Vector Graphic which I feel a lot more comfortable with than painting singular pixels one by one ;-). The visual Style used in the tutorial also perfectly fits what I have in mind.
Note: The Link seems to be faulty, it leads to an empty page, but I found the blog post by looking it up myself.
Anyhow thank you so so much, this helps me tremendously.
Hey cjc83486,
thanks, perspective-wise that's exactly what I am talking about. But for the finished thing I was looking for something higher resolution like 64x64 at least preferably at 128x128 level.
Anyhow this will suffice to put together a quick and dirty prototype to show off the gameplay I have in mind.
Thanks a lot.
P.S.: Not to be misunderstood I am still thankful if anybody knows of any tutorial and can point me to it. It cannot hurt to pick up at least some basics even if I am absolutely into programming and not into art.
Depends on the game.
Single Player Streamlined RPG and Point and Click Adventures: All about story. So I don't just want one I want a good one.
Single Player Exploration/Open World RPG: Story is definetly needed to point to places if the world is super big. But rather than an overarching storyline (mainquest) I love well thought out side quest lines.
Shooters/RTS/Platformers/Jump and Runs/Action Adventures: Give me some background. Nothing more needed.